Dungeons & Degenerate Gamblers


6

Mid-Tier
Genre:
Deckbuilder, Roguelike
Platforms:
PC, Ps5, Switch/Switch 2, Xbox (Series, One)
Tier Score:
Mid-Tier
Developer:
Yogscast Games
Dungeons & Degenerate Gamblers Review – A Blackjack Roguelike That Deals a Strong Hand (But Doesn’t Beat the House)
Introduction
As a self-proclaimed roguelike sicko, resisting a new entry in the genre is basically impossible for me. It doesn’t matter if it’s a top-down shooter, a dungeon crawler, a farming sim, or even a game about running a cult with a lamb — if it carries that roguelike DNA, I’m probably already installing it. After losing an unhealthy number of hours to Balatro, I found myself craving another card-driven experience. That search led me to Dungeons & Degenerate Gamblers, a blackjack-inspired roguelike deck builder that immediately stood out thanks to its unique premise.
Set in a grimy world of gambling dens filled with desperate and eccentric characters, the game invites players to gamble not just with chips, but with their health and survival. It’s a clever spin on a classic card game that feels fresh within the roguelike genre, even if it doesn’t quite reach the legendary heights of some of its contemporaries.
Narrative & World
The world of Dungeons & Degenerate Gamblers unfolds across a network of shady taverns, clubs, and dungeon-like gambling halls filled with high rollers, monsters, animals, and supernatural oddities. While the game doesn’t focus heavily on a traditional story, its personality shines through its colorful cast of opponents and environments.
You’ll face off against bizarre characters ranging from talking rats to vampiric aristocrats and obsessive superfans. Each opponent carries a unique aesthetic and gameplay identity, helping the world feel lively and unpredictable. The setting leans heavily into its seedy, underground gambling vibe, which perfectly matches the high-risk, high-reward gameplay loop at the heart of the experience.
Gameplay
At its foundation, Dungeons & Degenerate Gamblers is blackjack with a roguelike twist. Players attempt to reach 21 without busting while competing against a rotating cast of opponents. The biggest mechanical shift from traditional blackjack is that losing a round doesn’t cost chips — it costs health. With only 100 health points available and enemies often sitting at roughly half that amount, every decision carries weight.
Combat gains additional depth through suit-based bonuses that activate when players land exactly on 21. Clubs increase damage output, hearts restore health, spades generate protective shielding, and diamonds provide additional currency. These mechanics encourage players to build their decks strategically rather than simply chasing high numbers.
Enemy encounters add another interesting layer because opponents use themed, pre-designed decks that reflect their personality and strategy. This allows players to anticipate and prepare for certain fights, though randomness still plays a major role in determining success. Runs culminate in boss encounters and branching endings, including routes that lead toward heavenly or hellish final challenges, reinforcing the game’s replayability.
Deckbuilding & RNG
Deckbuilding is where Dungeons & Degenerate Gamblers shows both its creativity and its limitations. Players collect cards after battles, each offering unique effects that can alter how future rounds play out. Some cards provide immediate tactical choices, such as removing an opponent’s active card or copying abilities from your discard pile. Others introduce delayed or conditional mechanics that reward forward planning.
However, decision-making often depends heavily on the cards presented to the player. Early runs can feel overly reliant on RNG because strategic options only emerge once specific cards are drafted. Limited opportunities to remove unwanted cards can also lead to bloated decks that dilute otherwise strong builds. Additionally, certain archetypes are far easier to assemble and dominate with, while others require multiple runs just to function properly.
Presentation & Style
Visually, the game adopts a clean and straightforward art direction that prioritizes clarity and personality over graphical complexity. Each environment and opponent has its own distinct identity, helping runs feel varied and engaging. One standout feature is the card design itself, which includes a surprising number of playful pop culture references. Cards inspired by properties like The Witcher and Fight Club, along with humorous real-world nods like social security and business cards, add charm and variety to the overall experience.
Pros
One of the biggest strengths of Dungeons & Degenerate Gamblers is its clever reinterpretation of blackjack into a roguelike framework. The suit-based bonus system adds surprising strategic depth, forcing players to think beyond simply reaching 21 and instead consider how they want to structure their deck for long-term success. Enemy design is another standout element, as nearly every opponent feels mechanically and thematically unique thanks to their personalized decks and strategies. This adds a layer of predictability that allows for tactical preparation without eliminating the thrill of randomness.
The card variety is also impressive, offering a wide range of effects that encourage experimentation across multiple runs. Combined with the game’s quirky personality and entertaining pop culture references, the experience remains consistently engaging. Even when runs become lengthy, the evolving challenges and enemy variety help maintain interest and prevent the gameplay loop from feeling overly repetitive.
Cons
Despite its strong ideas, the game struggles with balance and pacing in several areas. RNG plays an unusually large role in determining the viability of builds, especially during early runs where players lack the tools necessary to create meaningful strategic choices. The limited card removal system further exacerbates this issue, often forcing players to carry weak or mismatched cards that dilute otherwise strong decks. Some card archetypes are noticeably easier to assemble and dominate with, while others feel impractical without near-perfect luck.
Another drawback is the absence of permanent progression between runs. While this design choice reinforces the purity of the roguelike experience, it also removes an important motivational layer that many players have come to expect from the genre. Additionally, runs can stretch longer than necessary, which makes failed attempts feel more discouraging than rewarding. These factors combine to make the game feel slightly less refined than some of its genre-leading competitors.
Overall / Should You Play It?
Dungeons & Degenerate Gamblers is a creative and enjoyable roguelike that successfully transforms blackjack into a strategic, replayable combat system. Its charming presentation, inventive mechanics, and memorable enemy design make it a worthwhile experience, particularly for players who enjoy experimenting with unconventional deck-building systems.
However, the game doesn’t quite reach the same legendary status as genre-defining titles like Balatro. Balance inconsistencies, heavy RNG reliance, and the lack of long-term progression prevent it from achieving its full potential. Even so, it remains a solid and entertaining roguelike that fans of the genre — especially those looking for something adjacent to Balatro — will likely appreciate.
For roguelike enthusiasts, this is a game that’s absolutely worth experiencing. It may not completely beat the house, but it still plays a strong and memorable hand.
