Is this the Beginning of the End for Live Service Games?!? ft. Alec Taub

Is this the Beginning of the End for Live Service Games?!? ft. Alec Taub

What’s up and Welcome to another episode of The Single Player Experience Podcast. In this episode Sebastion is joined by Alec Taub to talk about the current state of Live service games, some video games news, and Alec is going to attempt the ProNerd Trivia Challenge.

Alec is a game developer, an avid Destiny player, and one of the dopest guys on planet Earth.

We’ve got all this and more on this episode of The Single Player Experience podcast!

Alec’s Social Links:

Instagram: @cygnusstudiosllc

Twitter: @LlcCygnus 

Sebastion and The Single Player Experience Links:

Head to Discord to join the FREE Single Player Experience Discord Server! https://discord.gg/YeCwD6gtDv

For more episodes, head to Apple Podcasts.

Connect with Sebastion:

Write In Here: https://pronerdreport.com/contact/

Transcript
Speaker:

What's up, everyone?

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Welcome to the Single Player Experience,

the best podcast since pizza was invented,

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the best things since pizza was invented.

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As always, I'm your host, Sebastian

Mauldin, and joining me today is

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an absolute rock star, an absolute

mega star, because he has never

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been defeated in Mario Kart.

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He is the master of all things destiny.

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He is the wonderful individual that has

conquered the latest Star Trek convention.

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In Las Vegas.

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Ladies and gentlemen, my guest

today is none other than Alec.

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Alec, how you doing today?

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I am fantastic.

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Thank you for that intro.

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Man, I told you I'm fired up today.

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I'm so excited to have you on the show.

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Alec, you know, like this, it's, I

know you've been on the show several

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different times now, but every time

you're on, it's a, it's a vibe, it's

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an energy and I'm, I'm all here for it.

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Hey, I'm happy to bring

the vibe and the energy.

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So Alec, are you doing well today?

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Yeah, I'm doing pretty well.

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You know, I, uh, got to watch

the, or I've been catching up

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slowly on strange new world.

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So it's been nice to be able to

do that today as well as get some

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new job applications out there.

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So, you know, fun times.

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Yeah, for sure.

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For sure.

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Alec, you know, like, before we get

into all the video game stuff, like,

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you're, there's a show that people have

been recommending to me, but like, I'm

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not, they're not, they're kind of light

into sci fi, whereas I know you're

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a sci fi, like, buff at this point.

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Like, people have been recommending

this show called The Orville to me.

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As a Star Trek person, is

this like, basically like, off

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brand, like, Star Trek, or is

this like, an actual good show?

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So from the people that I've talked to who

have watched it, that's what they've said.

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Um, I have a friend who is a huge Trekkie.

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A shout out to Mike.

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He...

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Swears that the Auroville is maybe

some of the best Star Trek related

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content that is out there right now.

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Um, so definitely give it a whirl.

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It's on my list.

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If I could ever get through

my backlog of TV shows, I'm

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going to eventually get there.

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But it is hard.

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It's hard to watch everything.

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It really is.

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So what's the top three shows

on your backlog right now?

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So I, so about a month ago, I had started

rewatching The Next Gen, because I

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hadn't watched, it's been probably 5 or

6 years since I've gone back through it.

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So, that was on there, The Expanse

is another one, because I've heard

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such great things about it, um.

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My girlfriend and I had started a couple

episodes and again just hit the backlog.

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And then, uh, the new season of Futurama.

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So I've seen, I've seen

two episodes thus far.

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I don't know if any more have come out

but it's, it's definitely on the list

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of, uh, what I need to work through.

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So as a guy who really enjoyed like

Futurama back in its initial run

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and then like its rerun after they

after they decided to bring it back.

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Do you feel like the first two

episodes of this new like this new

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season like feels like the same

embodiment of what the the old show is?

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Oh, a hundred percent.

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Okay.

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It's yeah, it really hit

the nostalgia factor.

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Um, and I love that they keep hammering

how many times that they've been canceled.

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Yeah, exactly.

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It's like classic Matt Groening.

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So it's been, it's been wonderful

to, to have Futurama back.

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Okay.

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Okay.

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So I know like, uh, most of the

original cast is back, but I have

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to ask about my favorite character.

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Did they bring back Dr.

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Zoibird?

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They did.

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Dr.

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Zoidberg is here.

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Yes.

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Yeah.

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Zoidberg is probably my favorite,

like, character in that era

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of, like, TV, basically.

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Oh, yeah.

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I quote Zoidberg on the daily,

especially when I complete any task.

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I'm like, Hooray, I'm useful.

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Yeah.

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I love it.

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I absolutely love it.

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So, Alec, you know, it's always

a joy to have you on the show.

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Let's...

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Let's get to a new topic of the

show and that's spicy takes.

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Let's get spicy real quick, Alec.

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Okay.

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So in this, in this like

segment of the show, I'm going

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to ask you for a spicy take.

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It can be video game related.

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It could be all encompassing on life, but

this is a take that is, you know, some

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might consider it a hot take, so to speak.

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Do you, do you have one for me, Alec?

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Do you need a moment to think about it?

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I have a spicy take, but

I'm afraid to say it.

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I wonder what it is.

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I'm so curious.

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So, my spicy take is that gaming

communities are, at the same time, one

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of the best things, and also one of the

absolute worst things on planet Earth.

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Like...

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They are this interesting dichotomy

of people who find really cool things

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in games, and they, you know, show you

new builds, or show you a bug that's

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hilarious, you come across things, but

then you have the members of the community

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who want the game to absolutely burn to

the ground, and are, you know, grabbing

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their pitchforks, and are trying to rile

up the community as much as possible, and

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it's, uh, it's, it's, This, it's so weird.

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It's so weird to see both sides of the, to

see both sides of the aisle because it's

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like, oh my God, it's the passion though,

you know, like, you know, we, we gravitate

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and we find something passionate about it.

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And I think people express passion

in so many different weird ways.

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Oh, 100%.

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A hundred percent, like, uh, I know

that we're talking a little bit before

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this, but yeah, like I was saying how

Destiny right now is in this really

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weird spot with the community where

there are members of the community

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who are trying to defend devs.

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And then you have other members of the

community who think the devs are just

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the worst people that have ever existed.

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And this.

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The clashes that are happening

are something to behold in comment

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sections, uh, regardless of whether,

regardless of medium, like even on

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their, uh, their community posts.

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It's just people just, they

are, it's, it's Wyland.

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I bet it is.

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I bet it is.

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You know, it's, you know, like, um,

here's like, I had an idea about

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this and like me and a couple people

were talking about this like concept.

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What if like we get to a future, there's

a game that comes out and like all of

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its new features are all of its new

components like after the base game is out

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are basically voted on by the community.

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Like by the committee of like community

members and such that are the community

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like they upvote like, Hey, like we are

going to nerf this character by like 20

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percent like y'all for this and against

this we'll leave this up for like two days

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and we'll see we'll come back to it if you

vote yes, that character has been nerfed.

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Well, what kind of what kind of

world would we live in do you think

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it'd be more peaceful you think

it'd be more pandemonium there.

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It's really hard to say I think.

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Yeah.

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Like, that's one of the beauties of indie

developing, right, is because you are sort

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of the sole developer of your product in

a lot of cases, especially outside of,

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you know, distribution companies, then

it, because you are the creator, you can

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really have that connection with fans and

fans can really influence those decisions

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that you're making because there's

not all the red tape in between it.

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But I mean, yeah.

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There was a there's I think it's

an interesting discussion because

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it's one of those things where

especially in the destiny community.

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Yeah.

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Like, I just don't think

people, especially depending

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on the size of your audience.

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It's impossible just to

make everybody happy.

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Yeah, for sure.

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Like, uh, there's a big problem right

now in destiny to PVP with, uh, uh.

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With Titans.

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Specifically, there's a subclass of

Titan called, uh, well, Arch Titan.

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And the Arch Titan is dominating the

Crucible landscape so much that it's

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really pushed the other classes out.

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And so you have...

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Very vocal part of the community who's

saying, Oh, they need to nerf this at all.

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They need to nerf that.

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No, they need to change this.

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And then you have members who

are Titans who are like, well,

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this is we're, we're good.

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We're good right now.

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So don't touch it.

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Like, leave it.

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Just let us have our fun.

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And then maybe we can change it

down the road and the clashes

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that are happening over it.

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It's just hilarious to sort of watch

it all unfold all the time because

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the arguments are always the same.

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So that's right.

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Yeah, and I, like, I think the voting

is good for sort of the majority of

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the community, but you're always going

to have outliers of people who are

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dissatisfied with one change or another.

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Yeah, that's, you can't please everybody.

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It's just that simple fact, right?

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Yeah, yeah, and I think part

of it too, especially in games,

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nerfing is so hard to do.

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Um, I think you're...

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It's such a dangerous line to walk,

because I think the only way that you

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can sort of successfully nerf things

is bring everything up around it.

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Um, because when you have one

item that's sort of dominating a

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meta, it just sort of ruins the

experience for all of the other items.

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So when you then nerf that one item

that people become really attached to,

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it then causes all kinds of issues.

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And so it's almost better to sort

of lift everything up as opposed to

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nerfing, but then there's that whole

discussion of, okay, well, then what do

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you buff and how much do you buff it?

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And it's just.

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It's all chaos.

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It's all just chaos.

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Yeah.

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That's, that's, I don't know.

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It's like, whatever you do, you just

can't please everybody at that point.

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You're, you're damned if you do and you're

damned if you don't like there's, there's

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really no in between on it, especially

for like something that's living,

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breathing, like destiny to like, Oh yeah.

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So that kind of brings me to an

interesting question like, which community

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do you think is upset the most right now?

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Do you feel like it's Destiny 2 or

because you're a part of that community?

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Or like, do you feel like

it's the Diablo 4 community?

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Like right now?

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Oh yeah, yeah.

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Uh, it's so hard to say.

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I think Overwatch 2, they

have a claim to fame.

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Oh my gosh, yeah.

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I think there are so many communities

that have set up such high expectations.

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And now I should say,

I don't want to defend.

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certain decisions that have been

made across all three communities.

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I think there are, I think

there's, there's wrongs on

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both sides of every aisle.

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Um, but yeah, it, it really is.

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There are a lot of communities

right now who are not satisfied with

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where, with where their favorite

games are heading, which I get.

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Like, it's, you know, you spend as much

time and energy as you do into a game.

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And then of course, when.

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Changes are made to the

system that you're used to.

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It's difficult to adjust to it.

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Especially if you feel like

those changes are unjust.

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So, so do you feel like we're entering

in a new era of live service games?

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Like, do you feel like the, like,

are people being like tired or people

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getting saturated on that, that market?

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Yeah, I think we're reaching a point and

I've, I've had this discussion a lot with

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my friends and destiny is I think a lot

of the outrage around destiny is people

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have played destiny now for nine years.

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Um, it's been a live

service game since what 20.

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I'm trying to remember when destiny

to came out, I think it was:

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Yeah.

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So they've been dealing with

a live service game in a

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seasonal model since then.

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Um, and.

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You know, you have seasons that

deliver, and you have seasons that

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don't deliver, and you have content that

people really like that got vaulted,

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and you have content that people really

didn't like that's still in the game.

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Um, and I think if you've played a game

that long, uh, and especially have put

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in the hours that a lot of members of the

community end up putting in, because it's

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one of those games where it's like, if you

start playing it, you can't put it down.

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I think people are just sort

of fed up with every aspect of

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it, whether it's PvP or PvE.

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Um.

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And I think, uh, the same goes for

a lot of these live service games,

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is the longer these seasons seem to

go on, the more people seem to keep

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playing it, the higher the expectations

are, and I think it's hard for

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developers to raise those expectations.

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And then on top of it, you know,

I think you can only play...

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Uh, the same kind of content

for so long before you sort

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to expect something different.

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Um, which is not really the,

what I think game devs want.

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I think they want to establish something

that players know and something that

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they know how to create and have really

tried to perfect in terms of the system.

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But then, you know, the communities

want to grow and do something different.

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And I think it's hard for devs to...

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Be able to switch gears like that.

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So it's this really weird

dichotomy of burnout and devs.

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I don't think quite knowing what to do.

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So, so it's, here's a,

here's a weird thing.

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Um, I want to ask you is like all

these live service games seem like

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they, like the community is like

pitchforking they're up and they're

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up in arms right now, but like.

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Fortnite's not having that problem,

like, with their narrative or anything

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like that, and I'm not, I don't play

Fortnite, so I can't, like, speak

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personally to, like, I can't say the

community's not a hundred percent, like,

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mad about something or anything like

that, but, like, publicly, at least,

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it seems like no one is up in arms and

yelling at the rooftop, we need to shut

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this thing down at this point, so I'm

like, why, why is Fortnite succeeding,

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at least, like, from a community base,

like, perspective, whereas like these

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other ones are really struggling.

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Do you feel like it's the

constant drip of content?

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I think it's probably the constant drip

of content, but I think it's also cost.

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So in the case of Destiny, right, you have

a 60 base game for what was the Lightfall

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expansion, and then you have the seasonal

pass and the dungeon pass, and All of

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these passes that you're consistently

buying, plus all the vaulted content.

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Um, So when you're purchasing all

this content, like, when you're ending

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up having to spend something like

180, 200 on this game, you start to

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be a bit more scrutinous with it.

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And it is, you know, every three

months having to fork out what is

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now, I think, 15, but then Bungie's

store isn't set up right, so you

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end up spending 20 for a 15 product,

and it's just sort of a nightmare.

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Um, I think, uh, I think it is cost,

uh, you know, in terms of Fortnite,

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the only thing that I think that you

pay for in Fortnite is the cosmetics.

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Yeah, I think you're right.

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So, I mean, they have access

to new seasons and new content.

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I know there's a seasonal pass model for

them, but that seasonal model is based

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on, I think, Cosmetics, I don't know

if it determines access to the special

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characters, like I know you can grab

Darth Vader and those kinds of things.

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Um, but yeah, since I think it is more

cosmetic based, and the base game is

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sort of free to play, I think most

people are generally happy with it.

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I mean, you saw it with, uh, Warzone.

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Uh, Warzone went through...

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Their player drop off, because

they switched maps, which people

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didn't like, they switched whole

systems for that, and then on top

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of it they had a cheater issue.

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But I remember, I remember before that

people loved it, um, because it gave

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them everything that they really wanted

in terms of, uh, a free to play game

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that didn't require you to have to

spend the money, as opposed to something

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like Diablo or Destiny or, um, I don't

know about Overwatch either, but, uh,

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yeah, I think it's, I think it's a

cost, a cost issue with expectations.

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Okay, okay, I, I can see that.

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So, here's a, here's the thing I wanted

to ask you based on all this information.

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It's like, like, with reaching an

oversaturation point, like, Does this

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make you worry for the like the future

for all these like you know live service

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games because you do have like like

here let me list out some it's like you

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have the suicide squad which kind of

got it was supposed to come out this

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year and like the reception upon the

trip like the trailer was so terrible

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that they moved into the next year you

had skull and bones which was been in

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development hell for a very long time

now ubisoft is like rescheduled that

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out for next year but at this point it

feels like it's being sent out to die and

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they like PlayStation, like we had like

several different games, Knockout City

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and all those, all those type of games,

just like unfortunately closed their

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doors and no longer working on those.

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And then you have like PlayStation

devoting 60 percent of like their

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upcoming like budget, you know,

going towards live service models.

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Like, do those kind of

feel like dead on arrival?

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Do you feel like that's a good

initiative to have in this like

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landscape we're in right now?

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I'm like, I'm so confused.

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I.

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I personally think that the issue with

a lot of these live service games is

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they're just getting pushed too early.

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I think a lot of AAA developers

are very quick to release games.

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And I don't think that is a

fault of the developers as much

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as it is boardroom members.

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:Um, but like Battlefield:

like the perfect example of...

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The set expectation was this is this

battlefield supposed to play like

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battlefield four and it's going to be

128 player maps and everything's going

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to be wonderful and I, I bought the hype.

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I've been a long time battlefield

player was really excited to play it

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and then I fire it up and it was far

from anything that had been advertised.

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I mean the environments

were Not detailed at all.

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They were very lifeless.

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There was very little cover.

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It just felt like it was incomplete.

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Um, and then in the course, in the

interviews that have come after that,

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and the reports that have come after

that was members of the development

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team at dice knew it was incomplete and

had been pushing back against the board

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to, you know, get those dates extended.

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But because of it.

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and I think it sort of feels that way

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with a lot of games that are coming out,

especially from AAA developers lately, is

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you're getting, even though we're getting

games into our hands a lot quicker,

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and that's been incredible, at the same

time, they still probably need more work.

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And I think the expectation, especially

from games like Grand Theft Auto or

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the Witcher or um, even Diablo, I

think they've set the bar so high

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that when we are not finding games

that are coming out with that content,

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like right off the bat, I think the,

especially for the cos point that has

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gone up, I think a lot of consumers are

just so dissatisfied, especially when.

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Then after you get, you pay in

the case of what I did, I paid a

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:ndred dollars for Battlefield:

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And then you get the whole, Oh, now

come by our season pass or, Oh, now

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come by this or come by this cosmetic.

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And you're just sitting there

going, what, why fix this?

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I'm not going to give you more money.

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Um, and so I think that's, that's

sort of the problem with the live

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service games is that I think

they're falling into the pit of.

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Uh, the sort of a multitude of reasons

of burnout plus underwhelming results.

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And I think there's like,

you've talked about really an

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oversaturation of a lot of game types.

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:

I mean, how many battle royales

are on the market right now?

364

:

I'll tell you so many,

so many at this point.

365

:

And, and I definitely get the appeal.

366

:

Like I get the appeal of

companies wanting to do that.

367

:

I mean, they, those games make good

money, but at the same time, I think

368

:

consumers are starting to get to a

point where they're a little fed up.

369

:

With, with where their money is going.

370

:

Yeah.

371

:

And then, um, like.

372

:

You know, to add on to this component,

like with everyone making like with all

373

:

these companies making these live service

games with this, like the landscape

374

:

kind of shifting underneath their feet

as well as like, we're starting to

375

:

see like single player games like it

have this big renaissance right now,

376

:

like, yes, Zelda Tears of the Kingdom

selling like crazy Baldur's Gate 3

377

:

is taking over everything right now.

378

:

It is amazing to see it's like, yeah.

379

:

Baldur's Gate, like a game, like the game

that was put out during the summer where

380

:

we thought it was going to be the quiet

time before like Starfield came out, is

381

:

now like the biggest game in the world.

382

:

It's like the rock star that just rose

up and just put out this pop hit that

383

:

everyone can't stop singing at this point.

384

:

It is, it's a game that like so many

people probably, myself included,

385

:

had never played Baldur's Gate 2 or

Baldur's Gate 1 and this game is like

386

:

Life now, like this, like, it's, it's

here, it's like, it's the, it's the new

387

:

king that was promised, so to speak,

it's, it's so, it's so cool at the same

388

:

time to see all this, like, how do you

feel about, like, all the, the single

389

:

player renaissance just swooping in,

whereas, like, even amongst all the,

390

:

like, uncertainty with, like, the, the

multipliers, like, landscape right now?

391

:

Oh, I love it.

392

:

I mean, I am so, I, I grew up

in the whole single player game.

393

:

Focus.

394

:

I mean, uh, whether it was the heck,

the original call of duties, I know

395

:

that they broke ground for multiplayer,

but the campaigns were so much fun.

396

:

Um, so I grew up on those, the original

halo campaigns, uh, elder scrolls,

397

:

oblivion, elder scrolls, Skyrim, the

original GTAs, like those original

398

:

campaigns were absolutely everything.

399

:

And so to be coming back around to

more of a single player focus game, I

400

:

think is really answering a lot of the.

401

:

things that people have

wanted in the market.

402

:

I think a lot of people, as we've sort

of just like noted, are a little fed up

403

:

with multiplayer games at the moment.

404

:

So to have something that is so

strictly single player, so narratively

405

:

focused, um, has been awesome.

406

:

Not to mention all of the reprises

that are going on as well.

407

:

I mean, we had, um.

408

:

Oh, what was it?

409

:

Oh, it's gonna drive me nuts.

410

:

We had...

411

:

Didn't come out this year.

412

:

Resident Evil 4!

413

:

Yeah, RE4.

414

:

It was just recently reprised and

people just absolutely adored it.

415

:

And again, it's a totally

single player focused game.

416

:

Um, so to see that...

417

:

MetroProm as well!

418

:

Yeah, Metro Prime as well.

419

:

And so to see those games sort of

shine again and to see really this

420

:

focus on coming back to these really

narratively focused really like gameplay

421

:

mechanic focus games without all of the

multiplayer matchmaking and everything

422

:

else involved is really awesome.

423

:

Yeah, it's a man it's it's crazy

like I don't know if I'm if I'm

424

:

a studio right now if I'm like,

I find out feel comfortable like

425

:

staying the course at this point,

like, I don't like, I don't know.

426

:

I'm like, I might shift.

427

:

I'm like, I might shift if I'm like

one or two years into development.

428

:

I'm like, can we can we make a

lot of this concept into a single

429

:

player experience at this point?

430

:

As are do we kind of like move, move and

keep doing what we've been doing at this?

431

:

Like, I don't get it.

432

:

I really don't.

433

:

I think that's the hardest

decision in the world right now.

434

:

Yeah, I think, and I think a big

part of it too is also IP focused.

435

:

Yeah.

436

:

I mean, you see it, Bethesda's

taking a big risk right now.

437

:

Yeah.

438

:

They have delayed Fallout developments.

439

:

They've delayed Elder Scrolls

developments for something that

440

:

is totally different and new.

441

:

Um, and so to...

442

:

Sort of forsake the, the fallout 76

route and then go for a totally single

443

:

player focused experience and something

like Starfield is so exciting to see.

444

:

And so I'm, I'm hoping that more companies

are willing to take that risk, that

445

:

they're willing to sort of put down

some of the more popular IPs and go for

446

:

something that's totally different from

everything that we're seeing right now.

447

:

I, I don't think like

448

:

give me a better example, but

I don't think in recent memory.

449

:

I can't remember any game having this

much pressure on it than Starfield like

450

:

Starfield feels like it has the weight

of it feels like it has the weight of

451

:

the empire of Xbox on it like because

of the the drought of their first party

452

:

exclusive lineup and the feel like the

I say what you will about like a like

453

:

Halo and everything like that that

game did not live up to expectations.

454

:

Yes.

455

:

And then Redfall happened and then

like, Outside of, yeah, Red Ball

456

:

happened and then outside of Forza,

I'm like, they haven't really had

457

:

a big victory outside of that.

458

:

So it's, it's hard to think of

a game that has been this highly

459

:

publicized outside of cyberpunk.

460

:

Which again, another game that had

its own issues, but like, it's really

461

:

hard to, or I know, well, Zelda,

of course, was another extremely

462

:

highly publicized releases as any

Zelda releases, but yeah, I can't.

463

:

The very much the weight of Xbox

is gaming platform is, I think,

464

:

going to be very reliant on

whether Starfield can land or not.

465

:

And that's going to be, yeah,

that's what I was just like, it's

466

:

like, that's so much pressure.

467

:

It feels like you just like.

468

:

He, like, Xbox put all the chips

on the table in Las Vegas and

469

:

just said, let it roll, baby.

470

:

It just, like, let it roll.

471

:

Please be a son, baby.

472

:

I, I'm gonna make a prediction

that might not age well, but...

473

:

It's my decision to take!

474

:

I,

475

:

I adore Bethesda games.

476

:

I absolutely love them.

477

:

But what is well known amongst

Bethesda games is they are buggy.

478

:

So I have a feeling that this

is going to be a very polarizing

479

:

release for a lot of folks.

480

:

I think there's going to be a lot

of people who are really happy

481

:

with it, who are like, this is

what I wanted out of a space

482

:

exploration RPG, and this is amazing.

483

:

And then you're going to have

people who are not as familiar

484

:

with the Bethesda IP who get on

there and go, what am I playing?

485

:

What am I playing?

486

:

Yeah, I was, I remember talking to

my brother once about, um, there was,

487

:

uh, with the original Skyrim release

for testing for internal testing,

488

:

they couldn't get Skyrim to run.

489

:

So they had to, they had to release

it on its test mode because that

490

:

was the only way it could run.

491

:

They could not run it in release mode.

492

:

And that's how Skyrim released.

493

:

Um, so based on those things.

494

:

Plus all of the Fallout 76, plus Elder

Scrolls Oblivion, plus the Fallout 4, I'm

495

:

like, this is gonna, it's gonna be a spicy

release to say the least, and I think, I

496

:

think overall, at like, at the end of the

day, kind of like Cyberpunk, despite the

497

:

bugs, it's gonna be an incredible game.

498

:

You're gonna get incredible narrative

storytelling, you're gonna get

499

:

incredible gameplay, but you're

also gonna get a lot of bugs.

500

:

Yeah.

501

:

I'm going to go the opposite for you,

like, I think it's, yeah, I think it's

502

:

going to be like, I think it's going

to be polarizing in the system where,

503

:

like, I think every, I think it's

going to be a polished experience.

504

:

Cause I don't think Xbox can afford a

buggy mess right now, but I, yeah, I,

505

:

so I, I think like that game's probably

done now, except for like just polishing,

506

:

polishing, polishing at this point.

507

:

But yeah, I think that.

508

:

It's going to, I think like it's

game is going to be pretty pristine.

509

:

I think that 30 frames per second thing

is going to affect a lot of people because

510

:

it's a shooter game for a lot of it.

511

:

And then I think like it being the fact

that you can explore a thousand planets.

512

:

I feel like a lot of those

planets are going to be lifeless

513

:

and have nothing to do on them.

514

:

And I feel like that is really

going to hamper a vast majority of

515

:

people's experience with the game.

516

:

Yeah, sort of the no

man's sky thing, Exactly.

517

:

No,

518

:

I, I mean, I wouldn't doubt it.

519

:

I'm, it's gonna be really,

really fascinating to see how.

520

:

This releases, like, typically I'm

very quick to pre order Bethesda games,

521

:

but this one I'm like, I, I have been

burned so many times lately with pre

522

:

orders that I'm like, I'm just going

to let it release, maybe let it even

523

:

sit for a year, depending on how the

reviews are, and then come to it.

524

:

Because it usually, it seems like every

game that drops nowadays, especially from

525

:

AAA developers, unless it's good off the

bat, that it's like, come back in a year.

526

:

It's all polished up and fixed.

527

:

I think for the drama aspect, like,

for both sides of the fence, like,

528

:

the, like, for all the issues that you

listed out with Bethesda's history,

529

:

and then my theory, I'm like, this is

probably my most anticipated, like,

530

:

game this year, and I adore Spider Man.

531

:

I think Spider Man, like, Spider Man is

probably, like, the most Sebastian game

532

:

there probably is coming out this year.

533

:

It's just, like, The drama, the

tea, the mat, like the anticipation

534

:

for how good or bad or everything

in between Starfield is going to be

535

:

like, and how much is riding on it.

536

:

Like, I'm just a spectator at the casino.

537

:

Like, well, Xbox is shaking its

hand right now with the dice

538

:

and I'm like, Oh my goodness.

539

:

Are they going to go?

540

:

Oh, they're going to do it.

541

:

Like, Oh, like, like that

is how I feel right now.

542

:

Like, like, I think about it and

I like get excited because I'm

543

:

like, I need to know, like it is.

544

:

Uh, it is almost like a Game of

Thrones like cliffhanger level

545

:

of like, of like, Oh, snap.

546

:

If they fail at this, it is,

it's, it's not just Halo Infinite.

547

:

It is.

548

:

It feels like everything.

549

:

Like, it feels like, yeah, it feels

like this is the generation on the

550

:

line for Xbox and Oh, for sure.

551

:

Yeah.

552

:

So I'm like, I, that drama, that level of.

553

:

Of anticipation for me.

554

:

It's gotten to a point that fever

pitch, like it's the bowling

555

:

pot that is bowled over now.

556

:

I'm like, I need to know

how this is going to end.

557

:

Like I'm in it now.

558

:

So yeah, Starfield is Starfield

is my most anticipated game now.

559

:

I'm like, Oh, I need to

know, I need to know.

560

:

Oh, a hundred percent.

561

:

I mean, Xbox is in such a tough spot.

562

:

I mean, you have everything Nintendo

does that just seems to turn to

563

:

gold, and then all of the exclusive

Sony releases, like things like God

564

:

of War, which came out earlier this

year, which again, did not miss.

565

:

They are in a very tough spot,

especially after Halo Infinite.

566

:

Even though I do have some gripes

with that community as well,

567

:

but it's, it's interesting.

568

:

It's going to be really interesting to

see and I, I really hope for everybody

569

:

at Bethesda and Xbox that it lands

because I personally, again, love their

570

:

studio, love the work that they've done.

571

:

Really excited and really hope that

Starfield is that sci fi experience that

572

:

we all want, of being able to explore an

open world and have those narratives and

573

:

have the cool combat things and design

your own ship and bully the adoring fan.

574

:

Like, we always want those kinds of

aspects, but yeah, it's gonna be,

575

:

it's gonna be a very spicy September.

576

:

I, like, I know Game Pass is probably

going to, like, and completely, the

577

:

servers for Game Pass, they better, like,

up those because, like, they better,

578

:

like, they better up those because, like,

it is less than, as of this recording,

579

:

so, like, this is, we're August 10th

when we're recording this right now.

580

:

It is going to be September 6th when

Starfield officially releases and

581

:

They better be ready because like

the floodgates are going to be like

582

:

open for people who are interested

in this game to see if it's going

583

:

to succeed, fail for people who

just want to play a good video game.

584

:

Like that, there's going to be like a

wave of people like old school black

585

:

Friday, kind of like people rushing

through the gates of those servers.

586

:

It's yeah, I, I, I can't wait

to see what type of like.

587

:

Drama in ensues.

588

:

If this , if this, because it has

to be a game of the year contender.

589

:

It's like it's, yeah, it has to be, yeah.

590

:

Any, anything less than that

is considered like, yeah.

591

:

Like a misstep at this point.

592

:

A misfire.

593

:

Yeah.

594

:

This is sort of the perfect storm of an

enormous studio with high expectations.

595

:

Yeah.

596

:

An enormous platform

with high expectations.

597

:

And if it is anything less

than absolutely stellar.

598

:

Yeah, for sure.

599

:

Yeah, for sure.

600

:

Xbox fans are gonna be burning

down the gates, . Oh yeah.

601

:

They really are.

602

:

They really are, you know, like, and,

you know, as like the other Xbox studios

603

:

have to be like waited on bated breath

thinking to themselves like, please don't

604

:

let this fail because like, then that

wait, that wait, like the hope of the

605

:

new saviors like switches on to fable

like coming up and then like, can fable

606

:

be the the savior that was promised at

that point and it's like, yeah, it's

607

:

Starfield has so much riding on it.

608

:

It's so interesting.

609

:

Oh, yeah.

610

:

And not only that, but especially

for those other studios.

611

:

If Starfield lands and lands well,

then people are interested in

612

:

whatever Microsoft has to sell.

613

:

Yeah.

614

:

So, for those other studios,

they need Starfield to succeed.

615

:

Because like you said, like either

the pressure falls on them, or

616

:

their sales are also going to tank.

617

:

Because their s They're going to be

somewhat reliant on whether Microsoft

618

:

can deliver a good product or not.

619

:

Um, because if Microsoft

can't, then it's, it's, yeah.

620

:

Then Xbox is going to be

very dead in the water.

621

:

Yeah.

622

:

Oh, this whole generation.

623

:

And it's, that's sad.

624

:

I hope, I hope for their sake

and also for mine, because I

625

:

really want this game to be good.

626

:

Yeah.

627

:

Yeah.

628

:

Yeah.

629

:

And not only that, but like the.

630

:

One of the great, uh, hilarities

of my time has been the, the whole

631

:

PlayStation versus Xbox versus

Nintendo versus, you know, PC debate.

632

:

And it's, and part of the enjoyment

of that though, is that you have so

633

:

many different platforms that have so

many different access to great items.

634

:

And so, you know.

635

:

Having that competition is healthy, but

at the same time, it's also really good

636

:

to be able to be like, Hey, you know what?

637

:

I want to go play a Bethesda product

or, Hey, you know, I want to go

638

:

play Spider Man and, and have those,

those games be good because they're

639

:

all trying to one up each other in

terms of, uh, where their games are.

640

:

And for us as consumers, it's great.

641

:

It really is.

642

:

This is magnificent.

643

:

Yeah, it's magnificent.

644

:

So, you know, I gotta ask you like.

645

:

I want to get to another, the

next topic of the show, because we

646

:

have a very interesting segment.

647

:

It's something, nothing, or everything.

648

:

I'm gonna read out a couple of news

stories, and you, Alec, are gonna tell

649

:

me if this is something worthwhile,

if this is everything, like the whole

650

:

existence of gaming is riding on this.

651

:

Like, this is a very important

story, or like, you know, this is

652

:

nothing at all, nothing of note.

653

:

So, like, Baldur's Gate, You know, I

want to start with like Baldur's Gate 3.

654

:

This game, it's already everything.

655

:

Already everything.

656

:

That is, that's so funny because

I, I, I'm already with you.

657

:

Like, it feels like it's just

everything at this point, but yeah.

658

:

Um, yeah.

659

:

So Baldur's Gate 3 had, had a very

interesting story, um, where basically.

660

:

It had, it had like saves that were bigger

than a lot of indie games out there like

661

:

the save files were bigger than a lot

of the indie games completely like, is

662

:

that something nothing or everything like

how, how, like, how cool and also like.

663

:

I guess you could say intimidating

that is for like a hard drive.

664

:

Yeah, I would say that's definitely, it's

definitely something, um, like, so to,

665

:

I've had this discussion a lot with people

because they ask me why are games so big?

666

:

And typically games are So big because you

have to so like if you develop a let's say

667

:

you develop a first person shooter for an

xbox game right xbox has such set hardware

668

:

that you know exactly what you're getting

you know exactly how every xbox well

669

:

Every Xbox, you know how every Xbox is

going to run for like the next five years.

670

:

So when you develop a game,

you're like, okay, cool.

671

:

I'm going to use these textures.

672

:

I'm going to have this many

items in my environment.

673

:

I'm going to have this lighting

set up and that's going to

674

:

dictate your frames per second.

675

:

So typically, like, especially with

something that's a PC game, that's why

676

:

like war zone is like 300 gigabytes.

677

:

Cause they're having to account for.

678

:

This large bandwidth of hardware

across all of these different systems.

679

:

So to hear that a save is, like, bigger

than some indie games is like, what?

680

:

It's crazy, isn't it?

681

:

Like, I'd be curious to see

what all the save data is about.

682

:

I assume it's about, you know, uh,

player interactions and, uh, sort of

683

:

the information that it needs to...

684

:

Store, but I don't know.

685

:

Obviously, that's what save data is, but

I, uh, yeah, that's, it's really something

686

:

because I think it also highlights

this, this really big thing that my

687

:

brother and I were talking about, which

is this, this, this sort of shift in

688

:

hardware, um, that's sort of occurring.

689

:

Like, I know everybody has to

update their PC every three to five

690

:

years and you need to yada, yada.

691

:

But I think, again, it sort of

highlights how much space do

692

:

you need for a game and how.

693

:

That affects your GPU and how that affects

the whole price of your PC in general.

694

:

Like if I buy a Steam Deck, how

much space do I need on my Steam

695

:

Deck for a Baldur's Gate save?

696

:

So that's, yeah, I think that's definitely

something and it's definitely something

697

:

consumers should keep an eye on.

698

:

Cause yeah, that affects, it

could potentially affect a lot.

699

:

Yeah.

700

:

Here, here, let me further the

story and let me add a little,

701

:

little spice on top of all this.

702

:

So, I'm reading a report from The

Gamer written by Joshua Robertson

703

:

and like, he wrote, According to the

game's most recent hotfix, a lot of

704

:

players in Boulder Skate 3 were doing

so much in their own adventures that

705

:

their personal stories, databases, were

getting too big and causing all sorts

706

:

of issues such as crashes and glitches.

707

:

Obviously, Boulders Gate 3 is a game full

of personal choices and the game takes

708

:

into account all your decisions, even

in the side quests and optional content.

709

:

So all of you completionists

out there were doing too much

710

:

and cramming your databases so

much that things needed fixing.

711

:

It also probably doesn't help that save

scumming is quite popular thing to do

712

:

in a choice driven game titles such as

this, which is the act of saving your

713

:

game before a big decision in order

to potentially reload your game if an

714

:

outcome isn't what you want it to be.

715

:

So, like, that's also,

like, attributed to this.

716

:

Interesting.

717

:

Yeah, I, that, that makes more sense now.

718

:

So they're just stacking saves on

saves on saves on saves on saves.

719

:

Cause, you know, you have the

people out there who they make

720

:

a decision and they're like, no.

721

:

No, I save and then they work

through the three other things.

722

:

And they've saved on top of that save.

723

:

And they're, you know,

50 hours into the game.

724

:

And that's, yeah, okay,

that makes more sense.

725

:

But holy moly.

726

:

But still, I'm like.

727

:

Like, there's what, like, I think

they said, what, like, close

728

:

to 17, 000 lines of dialogue in

this game, and it is Okay, yeah!

729

:

And like, every little

decision, like, matters.

730

:

Like, if you kill someone

later, like, that plays, uh,

731

:

early, that plays a factor.

732

:

Like, all the side quests also

integrate with, like, the main quest.

733

:

Like, and they play a part in the

main quest later, and Whether it be

734

:

a little part or a big part, or like,

everything matters in this game.

735

:

It feels like Game of Thrones, like, but

a video game It really is D& D, I love it.

736

:

Yeah, yeah, yeah, so I'm

like, this feels like...

737

:

In a weird way, you know, like, everyone

was praising, uh, like, Zelda Tears of

738

:

the Kingdom's game mechanics, and, and

it was revolutionary, but, like, this

739

:

feels like it's doing, like, the impr

like, this is, like, ze to the level

740

:

of Zelda's impressiveness of, like, ga

like, Zelda was game mechanics, but this

741

:

is, like, storytelling and character

progression, and character, like, and, and

742

:

character development, and it feels like

they're, like, putting that same level

743

:

of, like, Development towards that those

facets and almost balancing the scales

744

:

a little bit like, yeah, it's weird.

745

:

It is.

746

:

It's a weird thing.

747

:

Yeah, it's it's really fun to see

that, though, because it's to to have

748

:

a game that's so focused on what it

knows it wants to be is phenomenal.

749

:

Um, and that's what made Zelda so

incredible is they knew from day one.

750

:

What's going to make this fun

is people playing with physics.

751

:

Um.

752

:

And so they just built on top

of, okay, if I were to play with

753

:

physics, what can I, how can we make

everything interact with each other?

754

:

So people can build their, their,

their Mecca robots and stuff.

755

:

So it's great to see another,

another really focused, okay,

756

:

we are a story driven game.

757

:

So let's go as big as we can in terms

of, uh, being able to tell a story.

758

:

So that's phenomenal.

759

:

That's really cool.

760

:

It's like, so.

761

:

You know, before we move on to

our next story, like mm-hmm.

762

:

, do you feel like you're gonna

jump into a Boulder Skate three?

763

:

Oh, yeah.

764

:

Oh, oh, for a hundred percent.

765

:

I know it's, it's on the list.

766

:

So not only that, but it's

got like a 97% on meta critic.

767

:

It beat tears of the Kingdom man.

768

:

Like, which, what?

769

:

It's unbelievable that Tears of

the Kingdom is, is the, the second

770

:

highest rated of game this year.

771

:

So to see a game that's, that's up

there like that, I mean, that's.

772

:

This, yeah, that's really second

to none, like, that's incredible.

773

:

I, I didn't think this was, like, I

didn't think this was possible this

774

:

year, like, I thought if any game had a

chance, it was Starfield, just because,

775

:

like, a western RPG, based on all the

things we said earlier, like, if it lived

776

:

up to the highest of highs, I thought

it was, like, possible, like, that it

777

:

would be, like, those two going toe to

toe, but, like, Is there a chance we

778

:

might live in a world where Boulders

's game of the year for:

779

:

I would love that so much.

780

:

That would, that would make me so

happy to see that, because that game,

781

:

like, the hype around it and the joy

that it's giving people is phenomenal.

782

:

So to, to see a D& D...

783

:

Style game be the, be the

number one game in the world.

784

:

I can, I can live with that.

785

:

So cool.

786

:

Like what world are we living in though?

787

:

That this is a possibility that

Zelda game comes out, a Spider Man

788

:

game comes out, like you got a Todd

Howard, Western RPG that comes out

789

:

and like a final fantasy 16 dropped

this year, a Star Wars game dropped,

790

:

you know, like a Metroid game dropped.

791

:

And then like the game of the

year might be a D and D game.

792

:

That would be wonderful.

793

:

I love it.

794

:

I absolutely love it.

795

:

Like, oh man, that's,

that's so fascinating.

796

:

So I want to, so moving on to

the, to the next thing is this

797

:

something, nothing or everything

Devolver Digital had a showcase.

798

:

Did you hear about this?

799

:

No, I didn't.

800

:

Okay, so Devolver Digital had a showcase,

um, a couple of days ago, where it

801

:

had what they called Devolver Delayed.

802

:

It's a cheeky take on game

announcements, where they basically

803

:

had a showcase of games that

they're delaying until next year.

804

:

I love Devolver Digital, but like,

included into that, um, was like...

805

:

The Plucky Squire, which looks absolutely

amazing, um, Freelives Stick It to the

806

:

Stickman, Sam Egg's Skate Story, Freelives

Angry Foot, and the Air Etch Pepper

807

:inder are all being pushed to:

808

:

The showcase had a very cheery

vibe that felt like it was

809

:

reminiscent of Nintendo's Direct.

810

:

Like, is this something,

nothing, or everything?

811

:

I wanna say that's everything.

812

:

I love it!

813

:

As a developer, I love it!

814

:

Like, delays are never fun.

815

:

Reporting delays are never fun.

816

:

And as we highlighted earlier,

your community will tell

817

:

you about how it's not fun.

818

:

So, to see a company actually be so

transparent and, and almost make fun of

819

:

themselves for the delay is wonderful.

820

:

Like that, I really wish that was

the approach to how these delays

821

:

are occurring as opposed to,

nothing kind of cracks me up more.

822

:

That when a game gets delayed and you

get on social media and it's like reading

823

:

a funeral eulogy or something about, we

are so sorry, you know, this happened.

824

:

And then, you know, we made

these expectations and it's not

825

:

at the point that we want it.

826

:

So like reading those suck.

827

:

So to see that instead that they're

having fun with it, that's wonderful.

828

:

I think that's That's phenomenal.

829

:

I wish, I wish that was

more of the approach.

830

:

Cause I think it gets the

community behind it more as well.

831

:

Man, I like that.

832

:

I thought this was, this was fine.

833

:

It gave a good vibe.

834

:

They, they did confirm that they still

have games coming out later this year.

835

:

So I'm like, if you have to delay a

game, like, and break news to people,

836

:

like this is a fun way of doing it.

837

:

Yes.

838

:

Totally agree.

839

:

Totally agree.

840

:

so, I want to move on

to the next story here.

841

:

And this is one that I,

I had to have you on for.

842

:

Because, Destiny 2 has, you know,

replaced the late, great Lance Reddick.

843

:

With, um, Keith David.

844

:

For everyone listening who don't know,

who doesn't know who Keith David is.

845

:

Phenomenal, like, actor,

especially voice actor.

846

:

He's been the voice of,

um, Spawn before, like.

847

:

Um, he's also was the Arbiter and,

um, Halo, like the Halo series.

848

:

He played, um, let's see the

president and Rick and Morty for all

849

:

you Rick and Morty fans out there.

850

:

He's been in Saints Row.

851

:

He's been in like a Mass

Effect as, um, David Anderson.

852

:

And, uh, he was the Black Panther in

the animated Avengers show as well.

853

:

So I'm like, he was

mongled in Young Justice.

854

:

Like, this dude's been

in the Proud Family.

855

:

He was the bad guy in the

Princess and the Frog movie.

856

:

Like, for all you Disney fans out there.

857

:

Like, this guy's been killing it.

858

:

Like, absolutely killing it.

859

:

He was my childhood, basically, is

what I'm finding out right here.

860

:

My whole damn childhood.

861

:

But, um, yeah, he, so he is

replacing the, like, great

862

:

Lance Reddick as the character.

863

:

And correct me if I'm wrong, is it Zavala?

864

:

Yes, Zavala.

865

:

Yeah.

866

:

Is this something, nothing, or everything?

867

:

So, it is definitely something.

868

:

Okay.

869

:

It is...

870

:

It has been really tough.

871

:

Uh, everybody who plays...

872

:

Destiny and who has played it,

especially over the last 9 years.

873

:

I've only been a part of this

community for a year now.

874

:

Uh, have dipped my toes into Destiny

1 recently and started playing

875

:

through some of those campaigns and...

876

:

Zavala is, like, the guy.

877

:

He is...

878

:

He is the leader of the Vanguard.

879

:

He is the, the voice of wisdom.

880

:

He is like the focus and, and Lance

Reddick very much embodied that.

881

:

Like he, his voice acting with

Zavala was incredible, but like he

882

:

also to a degree led the community.

883

:

He was a Destiny player himself.

884

:

He loved to talk to Destiny fans

about his experiences, recording

885

:

what it's like to be Zavala and

all, and everything surrounding it.

886

:

And he's, Zavala is such

a beloved character.

887

:

That, uh, I think a lot of

folks were really struggling

888

:

with how do we move forward?

889

:

Like, do you kill off Zavala?

890

:

Uh, there was a debate whether to just

stick Zavala in his office because

891

:

technically he has an office in the tower

and they're like, well, if we just stick

892

:

him in the office, then we never lose him.

893

:

Um, so.

894

:

To recast him with the incredible Keith

David is, is I think the right play.

895

:

I think, I think Bungie

made the right call there.

896

:

Um, I'm, I'm so happy that we

get to continue to have Zavala

897

:

continue on as a character.

898

:

Um, and, you know, losing Lance was really

rough for the community, but I think Keith

899

:

is really going to fill that role well.

900

:

So, I'm really excited for Keith

to be there, and I'm also really

901

:

excited to still hear Lance in game.

902

:

Uh, because I know that they're going

to keep a lot of his voice lines in for

903

:

stuff that he's already created, and I

think they said that there might be a

904

:

couple of his voice lines in next season.

905

:

So, I'm, I'm really excited to, uh,

to see Zavala continue on, especially

906

:

through another incredible actor.

907

:

Okay, everyone, before we continue,

I'd be remiss in saying that Keith

908

:

David also voiced the one and

only Goliath from Guard Rolls.

909

:

Yes!

910

:

Like, yeah, I was about to say,

probably one of the most iconic

911

:

roles of all time as Goliath.

912

:

But, um, yeah, like, so, so wonderful.

913

:

But, um, I want to ask you, so,

like, Zavala, like, the way you're

914

:

describing him kind of reminds me

of, like, Is he the Charles Xavier

915

:

of, of like, Destiny 2, basically?

916

:

Yes.

917

:

Of the Destiny universe?

918

:

He, he is the stoic, brilliant, cool guy.

919

:

Like, he is the guy who

is so cool under pressure.

920

:

And this, this season in

particular, I know there are a

921

:

lot of folks who had an issue with

sort of the drip story mechanic.

922

:

Beyond the point.

923

:

The stories that were told this

season, the cutscenes that we got,

924

:

particularly between Zavala and

other characters, I think was.

925

:

Unbelievable.

926

:

In fact, there's, uh, I don't want

to spoil anything for anybody in case

927

:

anybody hasn't played it, but there

is an interaction in one of the story

928

:

missions between Saint 14 and Zavala,

and Saint, uh, is sort of, he's another

929

:

leader in the Vanguard, but he's seen

as, he's like, he has a, a PVP content

930

:

thing called Trials of Osiris that he

runs, but from a story standpoint, he

931

:

used to be the leader of the Vanguard, and

there's this incredible exchange between

932

:

the two of them, um, that sort of goes

about, That talks about the difficulties

933

:

of leading, the difficulties of losing

people under your command and, you know,

934

:

how do you go about sort of overcoming

everything that's going on at the moment?

935

:

And so, uh, yeah, Zavala really

is sort of that, that Professor X.

936

:

He's the, he's, you know, the, the full

leader of this group and has sort of been

937

:

the stable, I hold everything down, but

at the same time, he's a Freakin badass

938

:

and it's, it's so cool to be able to, to

have such a, a transformative character

939

:

like in the, as sort of the lead of, of,

of everything about it and the community's

940

:

respect for Zavala has been unbelievable.

941

:

I know when Lance passed, a lot of

people put on their salute emotes and

942

:

went up to Zavala and saluted for hours

and just the, the love, the outpouring

943

:

of love that people have for that

character has been incredible to see.

944

:

I love that.

945

:

It sounds like, you know, like, you know,

this, it's always tricky whenever you

946

:

have like a real life person pass away

who played a beloved character because I'm

947

:

like this, you know, this whole situation

kind of reminds me of the debate that

948

:

happened when Chadwick Boseman passed

away and with the Black Panther situation.

949

:

Should they recast him?

950

:

Should they retire that mantle of like

T'Challa and everything like that?

951

:

They went the opposite direction to

where they retired Chichalas, like the,

952

:

the whole mantle for, for his character.

953

:

But like, it, it's so interesting to see

like how different, how the response is

954

:

for the other side of the foot to where

like the, to see the recap, like recasting

955

:

this character, this beloved character.

956

:

A hundred percent.

957

:

I know, I, I might be biased too

because one of my, Zavala is my favorite

958

:

character to, to have him in the series

and to have Lance be, one of the reasons

959

:

I love Zavala is because of Lance.

960

:

I mean, Lance's work across all

different kinds of mediums has

961

:

been incredible to experience.

962

:

But, uh, yeah, to.

963

:

One of my, uh, one of the things I

remember telling my friend before

964

:

Lightfall dropped was, man, if they

kill off Zavala, I would be so bummed.

965

:

Oh, no.

966

:

To lose Lance like that, like a couple

months later, was like, oh, come on.

967

:

That's real rough.

968

:

Yeah.

969

:

But yeah, it's, it's, I'm, I'm happy to

see Zavala continue on and I'm, I'm happy

970

:

to see Zavala continue on through, uh,

such a legendary actor as Keith David.

971

:

I mean, I would be lying to you if I

told you I did not adore The Arbiter.

972

:

I mean, The Arbiter is such a

fixture of my childhood and, and

973

:

especially as I got older and started

to understand the lore around Halo.

974

:

And it not just being a big, bad space

Marine killing aliens and actually

975

:

understanding the arbiter story.

976

:

I remember when I played Halo

two and being disappointed that,

977

:

Oh, I have to go be the covenant.

978

:

I don't want to be the covenant.

979

:

And then growing up a little bit and

understanding the entire backstory of

980

:

everything, the arbiters going through,

it's like, Oh my God, this is incredible.

981

:

So I, to, to play another bungee

product with Keith David in

982

:

it is really, really exciting.

983

:

So I, I.

984

:

Yeah, wish him all the best in that role.

985

:

Oh, that's good, man.

986

:

That's good.

987

:

I hope he's everything

y'all want him to be.

988

:

Cause like, I, you know, I'm so curious

because like, he also played another

989

:

beloved character in video games, and

that was like his role in Horizon, the

990

:

Horizon series, like for Ben West and

Horizon Zero Dawn, and I'm like, I'm so

991

:

curious on if like, That kid that his

role in that like game is also going to

992

:

be recast at this site at least but or

whether or not they're actually going to

993

:

just have the you know, like Find a way

to write that character out of the story.

994

:

So, yeah, it's, it's, it's definitely

interesting, but I'm glad the,

995

:

I, it seems like the reception

for this online has been very

996

:

positive for the destiny community.

997

:

So I'm, I'm very glad

everyone's happy there.

998

:

I got to ask you for this next,

um, story, we have a review round

999

:

up for a game called Atlas fallen.

::

Have you, have you heard about this one?

::

Okay.

::

Atlas fallen is like a.

::

It is basically the newest RPG from Deck

13, which is like a company based in

::

Germany, is owned by Focus Entertainment.

::

It is, it is an action RPG that

was, that is kind of like a mixture

::

between like, um, it's sort of

appeals to Devil May Cry fans.

::

It's like, yeah, so it has,

it has some really cool vibes.

::

Um, but It is, let me see if I

can, I'm trying to figure out

::

how I can describe this game.

::

It's like, I'd probably say it's very

reminiscent of like Lords of the Fallen.

::

Have you played that game before?

::

No, I've played Lords

of the Fallen either.

::

Okay.

::

So like, it kind of has, uh, some, some

like hack and slash elements, but it also

::

kind of has like some, some cool, like,

um, Magic, magical elements and kind of

::

to me, it feels like if I'm looking at

these characters, it sort of feels like

::

a mythology, like magical version of

almost destiny, like the way that these

::

characters move around Atlas falling and

such like that you, um, so yeah, it's.

::

It feels like kind of like a

more mythological, mythological

::

version of Destiny, so to speak,

but like, it feels like this.

::

It looks like it's a single player game,

more so than it is like a multiplayer

::

game but I could be mistaken there.

::

Um, but anyways, so the review roundup,

like, It seems like this game is kind

::

of just mid, um, it, it based on legit.

::

It's based on reviews.

::

It's good.

::

Like, um,

::

yeah, sure, sure.

::

All this to say like scream rant, gave

it a four out of five, IGN 10 push square

::

seven out of 10, um, RPG site right now.

::

Six to six out of 10 games.

::

So I'll give it a two out of five.

::

It is so.

::

Yeah, so it seems like, just to

read a little bit from like, uh,

::

IGN's review here, just a snippet.

::

Atlas Fallen is a solid open world

RPG with plenty of platforming and

::

large monsters for you to fight.

::

Putting aside its weak story and the

console's version's gritty graphics,

::

there's a hidden gem of excellent combat,

robust exploration, and surprisingly

::

deep customization to uncover in

the sinking sands of its Wilderness.

::

Um, Games Hub, the one who gave it a

two out of five, basically said, the

::

first time you're given a chance to surf

down a sand, um, sand cover mountain

::

and atlas fall, it is invigorating.

::

You immediately want to do it

again and again if, and you can.

::

Anywhere there's sand, you can surf,

slide, and leap great distances while

::

admiring the, The static horizons,

a moment like that doesn't exist

::

in the game's combat, though, when

it's lackluster combat makes up

::

the bulk of Atlas's Fallen's loop.

::

It makes it a much harder to work up

the motivation to continue exploring

::

everything else the world has to offer.

::

So kind of middle of the road there,

like it seems like if you're into this

::

game, you know, like maybe Maybe wait

for a sale or maybe just try it out,

::

you know, if you got big bucks to spend.

::

Yeah, that's what it sounds like to me.

::

It sounds like even though the

combat's a little, it's going

::

to divide opinion a little bit.

::

I mean, yeah, it sounds like definitely

a game that you'd want to pick up in a

::

sale or just keep an eye on in general.

::

I mean, if it's something, I've

always had the opinion that if you're

::

really interested in it, you should

just buy it anyways, because at

::

the end of the day, you'll, you'll

know whether you like it or not.

::

Um, and you know, depending if that's

at full price or not, but you know, I

::

mean, yeah, it sounds like I generally

speaking, it seems like to me that if a

::

game is at least or six or a seven for

most people, then I would give it a play.

::

I bet that's something that I would

take a chance on, especially because

::

I come more from the, initially from

the GameSpot side of things, where

::

they were once upon a time, they were

a little stingy with their ratings.

::

Now they've sort of gotten a bit more

liberal with giving people higher reviews.

::

Um, I think, uh, generally anytime that

I came across a game that it was a six or

::

a seven, even though it wasn't, Perfect.

::

I generally enjoyed it.

::

So yeah, that's something

that I would give a play to.

::

Okay.

::

Okay.

::

That's, uh, that's solid.

::

I, you know, I'm, I'm

right there with you.

::

Try it, try it out.

::

If you are interested in it, if you like

it, hopefully you'll, you'll love it.

::

But, um, yeah, so the, our next

story, um, Twisted Metal revs up

::

and breaks records on Peacock.

::

The, have you, have you seen

the Twisted Metal show at all?

::

I haven't seen it yet.

::

I had an interest in it though.

::

So it's, The most binged original

series record like recorded on

::

Peacock basically right now.

::

Okay.

::

Yeah.

::

Um, I'm gonna be honest with you.

::

I've watched all 10 episodes of the show.

::

Okay, what'd you think?

::

I am surprised I'm gonna say

this, but I really enjoyed it.

::

Okay!

::

I really enjoyed it!

::

That's, that's, I cannot tell

you how reassuring that is,

::

as, as a enormous fan of Halo.

::

And then to get the TV

show that we got, which...

::

Yeah.

::

To put it bluntly was so far off of

expectations that it was maybe one

::

of the most disappointing things

I've ever seen in my entire life.

::

So to to go from to go from that

I especially when it was announced

::

I was like oh boy like That's,

that's, that's a tough one.

::

I really hope that they land that.

::

So to hear that you're, that

you enjoyed it is reassuring.

::

This, okay, so put like this, this

is very popcorn flicky type of show.

::

Like, don't go in this thinking

you're gonna get like the Bear

::

Succession, Ted Lasso level of

like, of like cinematography here.

::

Like, you're not getting the masterpiece.

::

You're not getting like House of

the Dragon level like, of like.

::

Can I get an Oppenheimer?

::

No, for sure, you're damn sure

not getting an Oppenheimer.

::

You're for sure not

getting an Oppenheimer.

::

But, um, it's...

::

It's hot.

::

It's hot.

::

It's got heart, you know, it's

got some heart like the characters

::

really resonate with me.

::

It's like I, it feels like if it

feels like a goose goofy, like twisted

::

metal version of Mad Max in a way

that yeah, so I'm like, it's not.

::

It's not great, but it's not like bad.

::

It's the only show this year that I

wanted to rewatch after it was done.

::

Wow.

::

Alright.

::

Yeah, so it just got me in

the right mood, I guess.

::

The right mind frame.

::

I was just like, it's fun.

::

It's just fun TV at this point.

::

It's like, I'm like a person who

loves like heartfelt storylines

::

or like really in depth storylines

where everything matters.

::

This is not that, but

it is very much like...

::

They're trying, and that's more than I

can say for a lot of video game stuff,

::

period, like, as far as, like, movie

to TV adaptations and stuff like that.

::

This is better I.

::

e.

::

Halo.

::

Exactly!

::

Exactly!

::

Oh, Resident Evil!

::

The Resident Evil show as well.

::

Oh, yeah.

::

Yeah.

::

Uh, yeah, I heard such bad

things about it that I didn't

::

even give it the time of day.

::

Whereas opposed to Halo, I Again, Halo

was such a huge part of my childhood,

::

so for that to have released...

::

And I think for those that

haven't had a relation to Halo, it

::

probably was enjoyable for them.

::

And that's great.

::

I'm happy that those people

were able to enjoy it.

::

But it's like, when you actually have

an interest in the lore, and Master

::

Chief is taking off his helmet.

::

Like every two seconds you're like

and there's like I think a grand total

::

someone put together one of those like

warthog compilations you get like a

::

warthog for a grand total of like five

seconds over the 10 episodes you're just

::

like no no this missed my my expectation

of what I wanted but yeah so to hear

::

that I'm happy that it sounds like it

was fun and that, which is what you

::

really want about a Twisted Metal.

::

I remember playing it as a

kid and not really, I know it

::

has actually pretty deep lore.

::

I had a friend who was telling me about

the Twisted Metal lore the other day

::

and I was like, holy crap, really?

::

But to hear everything else, I was like,

so to hear that it's fun, I'm like, okay.

::

I can I can live with that.

::

I can live with that.

::

I'm gonna be honest here, like, we live

in a world, like, I I can't believe

::

we live in this world, but like, this

is my second favorite adaptation based

::

on a video game this year, and we got

the and we got The Last of Us this

::

year, we got Mario this year, we got

another Resident Evil type of show.

::

I'm like All these, like, the, um,

Gran Turismo, I think it's coming

::

out, like, later this week or

something like that to that nature.

::

It's like, I never thought, I thought this

would be the worst out of all that batch.

::

And I, I like this more than

Mario, like, and I actually enjoyed

::

the Mario movie, but like, I

think this is better, like, but.

::

Yeah, so this is, yeah, I, I think

if people, if you're interested

::

into, into something that like has

some heart, that has some character

::

development, some really, Anthony

Mackie's really great in this, like,

::

um, yeah, yeah, for sure, for sure.

::

And then like, um, I think

Stephanie Patriz is also like one

::

of the roles she played, um, um.

::

In Brooklyn nine nine as well.

::

So like also really, really good.

::

And then like, if you're a professional

wrestling fan, Samoa, Joe play sweet

::

tooth and this is all like, yeah,

it's, it's got all sorts of craziness

::

to it, but I really enjoy it.

::

Alright, I'll have to give it a watch.

::

Yeah, uh, give it a two episode watch.

::

Cause that first one,

it might not hook you.

::

But that, like, that second one,

you maybe see if you like it.

::

But, yeah, that's an hour.

::

So each, each is like

23, roughly 23 minutes.

::

So like, Okay.

::

Yeah.

::

So it's like season one

of, of, of next gen then.

::

Yeah.

::

That's exactly how I'm gonna recommend it.

::

I'm like, don't do the one

episode, maybe the two.

::

Maybe the two.

::

If you don't like it of the two

episodes, it might not be for

::

you, but I digress everyone.

::

Um, so I had a major question

because we got an absolute rock

::

star here and a destiny fanatic.

::

Is there a game out right now that

can, that can basically twist your

::

arms off the, off the grip that

Destiny has on you, basically?

::

Uh, Baldur's Gate has been, I have a

friend who really wants to play it,

::

my dad has been playing it, so it's

on my list of games that I'm like,

::

okay, that's a game I need to purchase.

::

So Baldur's Gate is there.

::

Uh, the Jedi Survivor that came out,

that game is also there, as well as

::

there was a Star Trek game that came

out, uh, two months ago by the same

::

people who, or, it was two months ago?

::

It was like a month or two ago,

uh, by the same people who made the

::

Telltale games, and it is a point and

click adventure, and that game I have

::

been really meaning to double back

around to, so, uh, there are, there

::

are a couple of games that can do it.

::

Thank you for watching!

::

It's just whether, whether it will happen

or not is, uh, who knows, who knows.

::

So, is, is the Star Trek

game, is it called Resurgence?

::

Yes, that's the one.

::

Resurgence, yeah.

::

It looks good.

::

I, I wish I was like, super huge

into Star Trek because this actually

::

looks good and I like Telltale.

::

Like, I like everything that

they do for the most part.

::

Everything that I've heard from

everybody who's played it so

::

far, uh, I mean, they're all big

Trekkies, but they've loved it.

::

So, I, that, that was really encouraging

to me, as opposed to Star Trek Online,

::

which really splits people right down the

middle on whether they love it or hate it.

::

Yeah.

::

So, um, to hear that the general

consensus is people loving it, I'm

::

like, alright, I can get behind that.

::

Alright, um, to give, uh, give the

people a taste of, like, your next

::

appearance on the show, I gotta, I gotta

question for you to stew on in the me

::

of, like, until we get to that point.

::

What is a IP besides, like, Star

Trek that you would love to see in

::

a hi as a high budget video game?

::

So, we're actually getting it,

which I'm really, really excited

::

for, which is the Indiana Jones.

::

I have been an enormous Indiana Jones.

::

It is my favorite series.

::

I would be lying if I

told you that it wasn't.

::

I'd be lying if I said that I like

Star Trek better than Indiana Jones.

::

Those original three, so we'll take

away the Kingdom of the Crystal

::

Skull and the Dial of Destiny.

::

Even though...

::

Even though I think both have their

moments where they are really good.

::

In fact, I will go as far as to say

that I think kingdom of the crystal

::

skull is actually a good movie.

::

If you overlook a couple of things.

::

Yeah, I know it's bad.

::

I'm drinking the copium on that one.

::

That wasn't your spicy take?

::

I will say aside from Shia swinging on

vines and, uh, Some other plot points

::

that were, generally I think the reason

that movie is not good is because of Mutt.

::

I think people really

don't like Mutt Williams.

::

Okay.

::

They've tried to like the movie,

I've tried to really like the movie.

::

Like, I really like.

::

I really think the scene when they're

in the Area 51 cargo bay is phenomenal.

::

I think, uh, Indy's banter generally

throughout the entire film is phenomenal.

::

It feels...

::

And this is what, uh, even though I

think Dial of Destiny is a good movie, it

::

doesn't feel like an Indiana Jones movie.

::

And I think the reason it

doesn't is because you don't have

::

Lucas and Spielberg making it.

::

And for them, Indiana Jones has

always been a Lucas and Spielberg,

::

let's have a fun movie kind of vibe.

::

And that movie is...

::

Like, at the end of the day, King

of the Crystal Skull, despite its

::

flaws, is still a fun adventure.

::

And it's still full of all the

things that make an indie film feel

::

like an indie film, even though

it is a little bit ridiculous.

::

But yeah, those, those original three

movies are, like, that, that, that,

::

that, those are everything to me.

::

So, to see that, uh, and to have

played things like, um, uh, Uncharted.

::

Yeah, to play Uncharted or, like,

the original Indiana Jones games

::

that I grew up playing, like, um.

::

God, what was it?

::

The Emperor's Tomb.

::

To have played those games as a kid

and now to see that Bethesda's making

::

a full on Indiana Jones IP and to

hear that Todd Howard is such a huge

::

indie fan makes me really, really,

really excited that hopefully that

::

game lands like an Uncharted, that we

can play through a whole adventure and

::

do all the, the classic indie things

that, uh, he does in those films.

::

You know, the crazy thing is, like,

I had a, I had a guess, like, um, a

::

couple of episodes back where we did a

major topic to where we talked about,

::

like, based on Indiana Jones and the

Dallas Destiny's, like, uh, box office,

::

which, you know, has, has been great.

::

Like, yeah.

::

Yeah.

::

Do you like, do you feel like they stay

the course and like, if they're early on

::

into development cycle, do you feel like

this game still is going to be produced?

::

Or do you feel like you

pivot at that point?

::

And because like the, is it,

is the market still there?

::

Is it, I guess is like, is

that what the movie showing?

::

I really hope so.

::

I really, really, really hope so.

::

But I think it's how they market it.

::

I think if, if I think it's

part of the reason I think Dial

::

of Destiny does not sell is.

::

Unfortunately, and this is not a knock

on Harrison, but Harrison is 80 years

::

old and watching it and watching an 80

year old Indy run around on an adventure.

::

I, I would be lying to you if I told

you that before that movie came out,

::

I thought it was appealing and I would

also be lying to you if I thought that

::

the movie could potentially be good.

::

Because just given how.

::

Kingdom of the Crystal Skull went down

and given how people, uh, seem to not

::

necessarily be over the indie character,

but I think it's so far removed from

::

its original concept of sort of this

swashbuckling hero going around doing

::

indie things that I think that that it's

a really hard sell to a lot of audiences.

::

But at the same time, I think if, if

Bethesda comes out and makes a game

::

where you have, you know, a young indie

beating up Nazis on some ridiculous

::

adventure for some idol or something.

::

I think people can get behind it.

::

I think it's just all going to be about

what they're actually trying to do.

::

Cause yeah, I think it's, it's, it's

a, it's a hard movie to make now.

::

I think it's a hard movie to make given.

::

that Harrison is Indiana Jones.

::

And I think if you were to

recast him, I think the reception

::

would be incredibly poor.

::

And I think it's, it's really hard.

::

I think part of the appeal of

what Indiana Jones is, is the

::

time piece that it takes place in.

::

And it's, it's just everything about it, I

think, is so unique that it's, it's going

::

to be hard to capture that, that sort of

lightning in a bottle that they managed

::

to capture with those first three films.

::

So here, here's a, here's like a worry

of mine with Indiana Jones, like the

::

game, like, it is, it feels like a damned

if you do damned if you don't situation

::

to where you like, like, is this going

to be Indiana Jones enough for the

::

people who want this game, and then for.

::

The other side of the fence, like let's

say like early generation, like of,

::

of people and of the gamers, is that a

known IP enough to where it's going to

::

get them off of the stuff that they're

playing and want to check this out.

::

And then there's the other fence,

the other hard side of the fence,

::

where you have Sony who have created

this blockbuster IP with uncharted.

::

Your game is going to naturally be

compared to Tomb Raider and uncharted.

::

You have to deliver.

::

An experience that's not only

to that level, but probably

::

supersedes those because you are a

note more notable IP that is that

::

trans figures, just video games.

::

Like at that point, like.

::

I don't, I don't know

if they can nail that.

::

Do you?

::

I, yeah, I don't know.

::

I don't know.

::

It's going to be, it's

going to be really hard.

::

Um, and, uh, it'll be interesting.

::

Again, it brings us all back to

that original discussion that we

::

were having with Starfield is,

yeah, are they going to land it?

::

And it's with Bethesda games.

::

It's, it's shoddy.

::

So, so let me ask you, like, this,

this is an interesting question.

::

As an Indiana Jones fan, uh, and

with everything that, like, we just

::

talked about with Indiana Jones,

would you prefer that to be a smaller,

::

like eight hour or less experience?

::

Or would you prefer like a actually

big, meaty game with that IP?

::

Oh yeah.

::

That's tough for me personally, given

that it is Bethesda, I kind of hope

::

that it's sort of an open world.

::

You go on an adventure and you do

things kind of game, but at the

::

same time, if it is sort of a more

focused eight hour experience, I'm.

::

I'm very down with that as well.

::

Um, as long as we get to sort of, you

know, as long as like my whole, the

::

whole reason that I love Indiana Jones

is kind of like how you were talking

::

earlier about, um, about twisted metal.

::

They're just fun adventures.

::

Like if you shut your brain off for

just like two seconds and you just.

::

except the fact that they're going

to be chasing some item for the whole

::

film, and they're going to do ridiculous

things, and they're going to have

::

those sort of like, where's your ticket

kind of moments, and they're punching

::

people out of zeppelins, and you know,

they, they, if they, if you're just

::

sitting there enjoying the tropes,

then it's going to be a fun adventure.

::

And so as long as...

::

As long as we get those moments in a game,

I think regardless of whether it's an

::

open world or whether more, if it's more

of a confined experience, then I think

::

I would probably be satisfied with that.

::

But I also know that I, I

will probably be biased.

::

So it's hard for me to say,

to be blatantly honest.

::

Man, there's, uh, Xbox is in such a weird,

like, a weird but interesting situation,

::

like, historically speaking, I don't think

there's, like, ever been a company that's

::

been, like, on the razor's edge like this

with a whole bunch of IPs, like, that I've

::

ever experienced in my, in my lifetime.

::

Yeah, they're, they're making bold

decisions, which I appreciate.

::

I'm really excited that we're not getting

sort of, we're not getting the MCU stuff.

::

We're not getting sort of the same

experience over and over and over again

::

that they're actually, they're, they're

making some bold decisions and whether

::

those bold decisions work out for them

is a totally different discussion.

::

So Alex, I know, I know this has been

a longer episode, but I got, you got.

::

Enough energy for one last segment.

::

Oh yeah.

::

I got, I got all the time in the world.

::

All right.

::

So everyone, you know, our next

segment starts with a simple question.

::

And that question is, are you ready?

::

Because it is time for a pro

nerd trivia portion of the show.

::

When we asked our esteemed guests, five

questions, I'd say five, five, five,

::

five, five questions based on five

different categories, randomly chosen.

::

By destiny, so to speak.

::

Star Trek.

::

I like how he's already hoping for it.

::

So, Alec, are you ready?

::

I am ready.

::

I'm ready.

::

Alright, alright.

::

If he gets to all five questions,

you already know if you heard

::

the show, he will be entered

into our Pro Nerd Hall of Fame.

::

Right now, there's only one entrant.

::

I believe Alec is going to be the second.

::

We shall see, though.

::

Here we go.

::

Our first category.

::

It is a doozy.

::

It is an absolute doozy.

::

It is our second least answered category

in all of, in all of our categories.

::

It is Lord of the Rings.

::

Oh, okay.

::

The Realm of Middle Earth.

::

Okay.

::

Alright.

::

So, here we go.

::

Who, which actor, played Samwise Ganji?

::

Which actor played Samwise Ganji

in the Lord of the Rings movies?

::

Sean Austin.

::

You absolutely got it correct.

::

I could see his face and

I'm like, I know who it is.

::

What is his name?

::

What is his name?

::

That's a hard one, man.

::

That is a hard one.

::

It's like, especially

considering it's been some time

::

removed from that franchise.

::

Like, it's not like it's like

those movies are out right now.

::

That's, that's a deep pool at this point.

::

All right.

::

So our next category is a, is a

category we don't get too often,

::

but this is the interesting one.

::

It is the realm of the

magical world of Disney.

::

Okay.

::

Okay.

::

Disney.

::

Okay.

::

So here we go.

::

What is the name of Andy's

neighbor in Toy Story?

::

What is the name of Andy's

neighbor in Toy Story?

::

I have no idea.

::

Spoiler alert, everyone, if you

remember Toy Story, this was the

::

neighbor that had all the weird toys.

::

Oh, is it Sid?

::

It is absolutely Sid.

::

It is absolutely Sid.

::

I was like, who is Andy?

::

I'm like, where was that from?

::

Yeah, now I feel like an

idiot because that's obvious.

::

So he is 2 for 2 everyone.

::

He is 2 for 2.

::

He's doing really well.

::

Alright.

::

So, our next category is...

::

I love it.

::

I absolutely love it.

::

All right.

::

So our next category is in the realm of

the MCU, the Marvel Cinematic Universe.

::

Okay.

::

MCU.

::

All right.

::

So this is a fun, always a fun topic.

::

We always get kind of

crazy situations here.

::

All right.

::

Which character cut Thanos's head off?

::

Which character cut Thanos's head off?

::

Spoiler for anyone who

hasn't watched this movie.

::

That was Thor.

::

That is absolutely the

god of thunder, Thor.

::

Should have gone for the head, Thor.

::

Yes, yes.

::

All right, so that is three down.

::

You, you're on a roll here, right?

::

Yeah, yeah, we're holding on.

::

We're just, we're hoping for Trek.

::

Let's see if you actually did it.

::

Uh, you did get...

::

Star, but not Trek.

::

You actually got Star Wars.

::

Okay.

::

Star Wars.

::

I have not lived down the fact that I

have missed this question last time.

::

I said the T 38, which was a Russian tank.

::

Oh my goodness.

::

Alright, so who in Star

Wars killed Qui Gon Jinn?

::

Oh, Darth Maul.

::

Yes, he is 4 for 4, everyone.

::

He is so close.

::

He is tasting glory right now.

::

Mowing these questions down.

::

I love it.

::

Darth Maul, ah, might be one of the

best parts of that movie, by the way.

::

Oh, 100%.

::

Not to mention, Darth

Maul, uh, as a character.

::

The things they did with him

in Clone Wars and Rebels.

::

Oh my lord, they are just some of

the best stories told in Star Wars.

::

Yeah.

::

Absolutely impeccable outside like

let me ask you a side question real

::

quick like, um, rebels really good.

::

I love rebels.

::

Did you watch?

::

Um, did you watch?

::

Um, dang indoor and or?

::

Yes.

::

Oh, God.

::

Oh, yes.

::

Yeah, I think I think and or is

maybe one of the best pieces of Star

::

Wars we've ever we've ever gotten.

::

Oh, I'm right there with you.

::

I would take it over some of the movies

I think and or is unbelievably good.

::

What is your favorite Star Wars movie?

::

So I am a sucker for A New Hope.

::

I think it is, I know this is going

to sound ridiculous, it is the

::

most artsy of the Star Wars films.

::

Um, but like, if you go back and watch

it and just look at the set pieces

::

that were created by Ralph McQuarrie,

my jaw, my jaw just hits the floor.

::

Like, um, I think one

of the most brilliant.

::

One of the most visually stunning

scenes of all time is watching, um, the

::

Millennium Falcon go into the Death Star.

::

And just the, the matte painting

that is on that is just chef's kiss.

::

Like every time I watch that film,

even though there are things throughout

::

that film where I'm just like, Ooh,

but there are, there's just those

::

moments where it's like, I wish I

could go back and experience it again,

::

that I could watch it from a clean

slate and just take all of that in and

::

get sucked into that, that universe.

::

Yeah, I, I love, I like a new

hope, but it's not my favorite.

::

I think my favorite is rogue one now.

::

Oh yeah.

::

I love rogue one.

::

Yeah.

::

And it's that the scene at the end to me

is like a historically great scene where

::

Dartley, you see Vader and like, Oh, it

feels like a horror movie at that point.

::

I'm like, yeah, but like, I'm,

I feel like an asshole like in

::

real life, because like, I'm.

::

Uh, like, as soon as I see Vader,

like, I know I shouldn't be rooting

::

for him, but I am at that point.

::

Like, when I see Vader, I'm like, get him!

::

Tear him down!

::

I'm like, I'm almost like

Palpatine, strike him down!

::

My favorite part of Rogue One

is Krennic all the way through.

::

He is so sarcastically great.

::

Like every line that he delivers, he is so

ridiculously ambitious and he's fighting,

::

he's fighting with Tarkin the whole

film and just the little things that he

::

says, like when he's talking to Galen in

the very beginning of the film and he's

::

telling Galen or Galen's telling him, oh

yeah, my wife passed and blah, blah, blah.

::

And then Galen's wife comes running across

the field and he just goes, it's Lyra.

::

back from the dead.

::

It's a miracle.

::

Those, those lines have, have made him

like one of my all time favorite Star

::

Wars characters or that scene where with

when he's with Vader and Vader tells

::

them don't choke on your aspirations.

::

Like it's those things that

I'm like, this is This is like

::

top tier Star Wars right here.

::

It is.

::

It is.

::

And I, I know like, that's like, it's

almost like a hot take that that's my

::

favorite Star Wars movie, but like,

it's like, it has, oh man, such good

::

acting, such good like drama, like you,

it's like, you know, it's almost like a

::

tragedy story, but like, it plays like a

hopeful, ambitious story at the same time.

::

It's so, then the cameos like, ah.

::

It makes me want to watch

that damn movie today.

::

Oh, I'm like, man, I just like,

I need to fire up that microwave

::

with some popcorn in it.

::

Just let it rip right now.

::

It's so good.

::

All right.

::

So, all right, here we go.

::

The last and final question comes

in the realm of action movies.

::

Action movies.

::

Yeah.

::

Action movies.

::

Okay, so let's, let's

take a beat everyone.

::

This is for all the marbles.

::

His question in the realm of action

movies, the matrix code in the

::

matrix came from the came from

recipes from which kind of food?

::

Let me read out the

question again for everyone.

::

The matrix code in the matrix came

from recipes for which kind of food?

::

Man, that's brutal.

::

This is a tough pull everybody.

::

So I'm gonna keep reading out the

question because this is the the

::

matrix code in the matrix came from

recipes for which kind of food?

::

So basically which type of food did the

matrix code in the matrix come from?

::

So is it a type of cuisine

or a specific food?

::

I guess I would call it cuisine and

genre of food, I guess, you know?

::

I'm gonna go with Japanese.

::

Ace food?

::

Let me see.

::

Let me see.

::

A bit more specific than that.

::

Okay,

::

a bit more specific.

::

So, so I'm just, I'm telling

you, it's a bit more specific

::

than the Japanese, Chinese, like

Mexican or anything like that.

::

It is very much like a

subsection of food, but...

::

So, I feel like this is a weirdly,

like, weirdly worded question, so I

::

kind of feel like giving you another

question in this genre, by the way.

::

I wouldn't be opposed.

::

I think we're gonna do that,

because I don't like the wording

::

in this question, but like...

::

I'm curious, what was the answer?

::

It was sushi.

::

Oh, that was actually my guess.

::

That or was it?

::

Yeah, I was like, that's crazy.

::

That's why I was like, I want to say

it's Japanese, but I could be wrong.

::

Yeah.

::

So is actually sushi.

::

Okay.

::

So yeah, we're going to go

with another question here.

::

But like, that is.

::

That's so weird.

::

I like, I didn't like the way that

question was like worded, but here we go.

::

Um, let's see.

::

Ooh.

::

All right.

::

This is still, this is still action.

::

I'm just refreshing and giving, giving

another, by the way, I was just like, it's

::

not giving you a break on the category.

::

It's just giving you like a break

on that, that particular question.

::

Yeah, I bet.

::

I bet.

::

Oh, let's see.

::

All right.

::

Okay, what is the name of the fictional

land where frozen takes place?

::

I don't know how this ended up

in action movies, by the way.

::

Oh, crap.

::

I like how you sound, crap.

::

Oh, boy.

::

Arendale is absolutely crazy!

::

He absolutely did it.

::

We have a new entry

::

into the hall of fame, everyone.

::

Alec has officially emerged as a

new champion of champions, everyone.

::

We have two, count it, two entries

into our pro nerd hall of fame.

::

Alec, Alec, congratulations on

your, on your new status as a,

::

a hall of famer at this point.

::

Hall of famer.

::

That's pretty cool.

::

Yeah, so, so I'm gonna refresh this

really quick because I'm like, I'm

::

so curious on why this showed up is

like, I want to see what the band wild.

::

Okay, so I don't get it because like the

next question on this says, which famous

::

Pulp Fiction scene was filmed backwards.

::

That seems like an action movie,

like, that seems like an action

::

movie, like, question, by the way.

::

Um, so I'm like, I, you want to know the

answer to that before I do that again?

::

Okay.

::

Mia's overdose scene was like

filmed backwards in Pulp Fiction.

::

Interesting.

::

Yeah.

::

I didn't know that either.

::

Um, okay.

::

So refreshing the question again.

::

Um, the Matrix question and then, okay.

::

All right, so, what, who did

the cat in the classic movie,

::

The Godfather, belong to?

::

Was it Don Corleone?

::

That's a very good guess.

::

That is incorrect.

::

No one.

::

The cat was a stray.

::

The cat was a stray!

::

Love it.

::

Yeah, but like, those feel

like action movie questions.

::

Yeah, yeah, those are

action movie questions.

::

I think we got a frozen question.

::

It's like, okay, so like, what was

the top grossing movie in:

::

That is an action movie question.

:::

::

Yeah.

::

Trying to remember what was it.

::Avengers was:

::

Yeah, Avengers was, um, and here,

let me give you some choices

::

here, cause this spices up.

::

Alright, so, A, you would have The

Hunger Games, Mockingjay Part 1.

::

B.

::

The Lego movie.

::

C.

::

Captain America Winter Soldier.

::

D.

::

Marvel's Guardians of the Galaxy.

::

Ooh, yeah, that's rough.

::

That is a rough one.

::

You got two Marvel movies.

::

You have a very good animated movie.

::

That, you know, animated

movies sell like blockbusters.

::

And then you had like, the, at that

time, The Hunger Games were going

::

kind of strong around that time.

::

Yeah, probably would actually maybe go

with, uh, I want to say that it's either

::

the Hunger Games or the Lego movie.

::

Ironically, um,

::

I'm going to say Lego movie.

::

Oh, you would have been incorrect on

that one, like Guardians of the Galaxy.

::

Okay.

::

Like came out swinging.

::

It was like the top grossing, not

only action movie, but the top

::grossing overall movie in:

::

Okay.

::

That's interesting.

::

Like, I love that movie, by the way.

::

Oh yeah, that Guardians is phenomenal.

::

So I'll take that.

::

I'm just curious.

::

What Star Trek question

would I have gotten?

::

Hold on.

::

Like, hold on.

::

Here, okay, I might forcibly

go to the Star Trek ones here.

::

Alright, here it goes right here.

::

Alright.

::

If it's not original, if it's

original series, I'm screwed.

::

But if it's the other things I

can, I can pull it off, I think.

::

Okay, this is a, I wouldn't know this

answer if someone gave me multiple

::

choice, but like, which Deep Space Nine,

which Deep Space Nine crew member goes

::

MIA during the course of the series?

::

Which Deep Space Nine crew member goes

MIA during the course of the series?

::

Which Deep Space Nine crew member goes

MIA during the course of the series?

::

Technically, Cisco goes MIA

at the very end of the series.

::

So, gonna guess Cisco?

::

That's what it says right

here, Benjamin Cisco.

::

Yeah, Benjamin Cisco, yeah.

::

At the very, at the very...

::

End of the series, he goes M.

::

I.

::

A.

::

For those that haven't seen

it, no spoilers, but yeah.

::

Captain Sisko is the main focus of

the series and the series ends on,

::

it technically wraps everything up

with every character except him.

::

We, we still to this day don't

know what good old Sisko's up to.

::

All right, all right, so

very briefly, what's the best

::

starting point for Star Trek?

::

Like, would you say, For people

to go, like, old school, do you

::

think, like, these new, like, newer

shows are a good jumping off point?

::

What's the best starting

point for a newbie?

::

So, I, I am very biased towards 90s

Star Trek, so I would say the next

::

generation is always probably the

best place to start, just given that

::

probably from start to finish you get

the most consistently good Star Trek.

::

Okay.

::

With the new series though, particularly

with Strange New Worlds, I think Strange

::

New Worlds is the first Star Trek

series that we've had in a while that

::

really captures, um, the essence of what

Star Trek is in terms of storytelling.

::

So, strange, if you want

something modern, Strange New

::

Worlds is like, perfect for that.

::

And then if you want something

that's a bit more like, this is,

::

like, it was really funny to...

::

Because I started with Next Gen, watched

all the way through Next Gen, because

::

my dad used to watch the movies with

us, and we'd watch episodes with him.

::

So then for me to go watch all the

way through it was a lot of fun.

::

And during COVID, I watched all of

Voyager, I watched all of Deep Space

::

Nine, and I started the original series.

::

So by the time I started the original

series, I had seen all of 90's Trek.

::

Um, And the f it was when I started re

watching Next Gen again that you see

::

the similarity between the first season

of, of Next Gen and the original series.

::

And you can really feel Gene Roddenberry

in the first season of Next Gen and

::

how they're able to develop off of

the things, the staples that Gene

::

sort of set up and grow from there.

::

So.

::

Next gen season one is at times a

little rough to watch because the,

::

I don't think they quite had the

budget or the special effects options

::

that they had later in the series.

::

I don't think the technology

was quite there either.

::

So there's times you're

watching it and you're going,

::

what the, what, what is that?

::

Like, I remember there's one particular

one of like some fish people and you're

::

just looking at this thing and you're

like, what the heck am I watching?

::

But like.

::

As a series, it's phenomenal.

::

So, uh, Next Gen is great.

::

Deep Space Nine is my favorite.

::

I think it is, uh, everybody I've

talked to has always described

::

it as Star Trek for adults.

::

It is like, it really delves into

topics that are like, serious.

::

I know there's a, in particular, a big

focus of deep space nine is there's

::

a war that breaks out in the third

season, the third or fourth season.

::

And because that's such a, you know,

such a monumental focus, there's a lot

::

of discussion about gray area and PTSD

and how people are sort of coping with

::

everything that's going on around them.

::

And for me, that, that actually really

helped me with things like anxiety.

::

So it was really, it was, it was.

::

Such an important series for me to watch,

um, that, yeah, I always recommend that

::

if anybody is interested in Star Trek,

the first season of Deep Space Nine is

::

a little rough, as with most Star Trek

things, but like, once you really start

::

to get into the nitty gritty of it,

there's a particular episode in, I want

::

to say it's season six of Deep Space

Nine called In the Pale Moonlight, and

::

that is maybe one of the greatest Bye.

::

Bye.

::

Bye.

::

episodes of science fiction

that has ever been told.

::

I mean, I get goosebumps

just thinking about it now.

::

So that sounds really cool.

::

Like that sounds like at that

time, like what the red wedding

::

means to a lot of people now.

::

Yes.

::

Yes.

::

That sounds so good.

::

There was, uh, cause in this particular

episode, the war is not going well.

::

And the, and the, uh,

federation is losing.

::

And so there is a, there is a,

there is a line that is crossed.

::

And at the very end of the episode,

Cisco, he's doing this personal log.

::

And the whole episode is based

off of him talking you through his

::

logic for why he did this thing and

why it was necessary for, which.

::

The whole galaxy to, to succeed

and why it had to be done.

::

And he's, his conscious is

just dropping out everywhere.

::

As he's talking about it,

should I have done this?

::

Should I have not at the very end of it?

::

He's like.

::

No, I did the right thing.

::

He's like, I, I, if I was given

the choice to break all the rules

::

again and really cross that, that

moral red tape, would I do it again?

::

Oh yeah.

::

And then he deletes his, his

whole, uh, his whole log.

::

And it's like, Oh, that's cool.

::

It's an, it's unbelievable storytelling.

::

So 10 out of 10 recommend,

uh, watching deep space nine.

::

That is so cool.

::

So, uh, out of the retro stuff, like,

all the retro, like, Star Trek, would

::

you prefer all that stuff get remade

with modern day technology, or would

::

you prefer it to have, like, the

same, with the exact same story, and

::

everything like that, or would you prefer

remade live action same technology,

::

or would you prefer an animated

version with the exact same story?

::

Uh, probably the animated

version, I think.

::

That'd be cool.

::

I think, um, Star Trek has always

had such a deep history in animation.

::

Uh, they had the original animated series.

::

Which, after the original series

ended, you had the animated series.

::

And they brought back all

the original actors for it.

::

And, and at times it's cheesy, but

it's, it's really fun to watch.

::

So, I, I, I would love to see a

return to that classic Trek animation

::

of, uh, going on these adventures.

::

That's really cool.

::

That's really cool.

::

Before we go, Alec, I got two

final questions to ask you.

::

The first one is, where can

the good people find you?

::

So they can still find me at our,

our, our Cygnus accounts, even though

::

those will be changing names soon.

::

So follow us.

::

Keep following us.

::

Uh, we are working, my brother and I are

working on starting another company, and

::

we have another game in the works that

we're really, really, really excited

::

to, to be, uh, developing here soon.

::

I apologize for all of

our, our Cygnus fans.

::

Unfortunately, we had something internally

happen that we just couldn't control.

::

Which eventually led to sort of the

dissolving of our company, but, um,

::

we hope that we haven't lost you and

we hope that we can give you a new

::

game here really soon that is going

to hopefully defy the expectations

::

of things that we set up previously.

::

Okay.

::

Okay.

::

And then on my final question is...

::

What is one meal you're looking forward

to having, uh, like, uh, like that

::

you're actually, like, salivating for?

::

Like, what is, what is that one meal?

::

Because I'm in a dinner

type of mood right now.

::

Like, yeah.

::

So I, my birthday is

actually next weekend.

::

And yeah.

::

And for my birthday, uh, my

family members were kind of like,

::

well, what do you want to do?

::

What do you want to do?

::

And from my house, there's a little

Italian deli that's probably about

::

10 minutes away and they make.

::

One of the best sandwiches I've

ever had in my entire life.

::

So we're all going to go there for lunch.

::

So I'm really excited to get my, uh, my

roast beef and Swiss, uh, Italian sub.

::

So do you put any weird

like toppings on this?

::

So, Oh no, no, no, no.

::

So they, they, they, uh, they go with

sort of their setup of an Italian sub.

::

So it's got the balsamic, it's got the,

the, the lettuce, tomato, onion, like.

::

Like, I like simple.

::

I'm like, yes, give me just mayo,

balsamic, lettuce, tomato, onion, Swiss

::

cheese, and roast beef on good bread.

::

It really is second to none to have

sort of a really good deli sandwich.

::

I like that.

::

I like that.

::

So you're turning 21, you're going to

have this sandwich and you just really...

::

And it's just good times from there.

::

Yeah, exactly.

::

I mean, I wish I was turning 21.

::

Oh man.

::

And so do I.

::

Yeah.

::

I wish I could have that

level of energy again, but no.

::

Yeah, yeah.

::

Back then, what was sleep at that point?

::

like, what?

::

What was sleep?

::

I'm like, we were just game

all night at that point.

::

Like, oh yeah, no, I felt it.

::

Even on this last, on this

last Vegas trip, you know?

::

Mm-hmm.

::

, it was, you know, I, everybody in

my group was like, yeah, so we're

::

gonna do this club call that starts

at nine 40, and I'm like, Bedtime?

::

That's bedtime!

::

I'm like, 940?

::

Like, I have a flight that leaves at 6am,

I gotta leave for the airport by like 4.

::

30, I'm like, where's the sleep?

::

Yeah, exactly.

::

I was thinking like, I'd like go to IHOP

or with you around 940, you know, like.

::

I was like, we can go to IOP, maybe

grab a drink or something and then

::

go home, like go to the hotel,

like chill, that sort of thing.

::

Yeah, I'm like, I'm too old for that.

::

No, no, no.

::

I'm like, I got to go to bed.

::

I mean, I have to drive after I fly.

::

I know, I feel you, I feel you.

::

It's like they're, they're talking

bar crawls and stuff like that.

::

You're like, the only crawl I want

to do is crawl my ass into bed.

::

Yeah, for sure.

::

For sure.

::

So everyone, thank you so much

for listening to this episode.

::

This single player experience

has been a fun one.

::

You know, I really enjoyed this Alec man.

::

Thank you so much for being here.

::

Yeah.

::

Thank you for having me as always.

::

It's Such a pleasure to be on the show.

::

So anytime you need me, just let me know.

::

Oh, for sure.

::

I guarantee guarantee this is

that this is the first of many.

::

Like I love having you on the show.

::

So everyone, thank you so much

for listening to this episode

::

of the single player experience.

::

As always, you can catch this on

all your favorite podcast platforms.

::

Thank you for all your support.

::

Sebastion: So that's a

wrap for today's show.

::

I want to give a special shout and

thank you to Alec Tob from Cigna

::

Studios for being on the show today.

::

I also wanna let you know about the

single player experience Discord server.

::

It's the perfect place for single player

gamers to talk about the good single

::

player games they've been playing lately,

and to get video game recommendations.

::

Think of it kind of like a book

club for single player gamers.

::

The link to join will

be in the description.

::

Once you're in, feel free to share

your video game backlog list.

::

Talk about the good games you've

been playing, or give your feedback

::

on the show if you have a game that

you think should be recommended or

::

that you think I should talk about.

::

Let me know in the single Player

Experience Discord server.

::

I'll see you there.

::

Before we go, I just want to thank you

so much for listening to today's episode.

::

Stay safe, stay gamming, and I

hope to catch you in the next one.

::

Peace.

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