How Warner Bros. Fumbled the Wonder Woman Game Into Oblivion

Man, let me tell you something—when the first Wonder Woman movie dropped, I did NOT expect to enjoy it as much as I did. Not ‘cause I didn’t think Wonder Woman was dope, but because DC at the time? Whew. They were dropping movies like they were blindfolded, hoping one of ‘em would actually hit. And then a few years later, they gave us Wonder Woman 1984 on Christmas Day, which was like getting socks from your grandma—disappointing, but you gotta smile through it.

So when Warner Bros. Games said, “Hey, we making a Wonder Woman game!” I was like, “Alright… I’ll bite.” Then I heard they were throwing in the Nemesis System from Shadow of Mordor, and I was like, “Oh, we COOKIN’ now!” But then the reports started rolling in—development issues, delays—and in the back of my mind, I knew. I KNEW. And sure enough, the hammer dropped.

“As reported by Bloomberg, the company’s gaming division is canceling the Wonder Woman game announced in 2021 and shutting down three studios: Wonder Woman developer Monolith Productions, MultiVersus developer Player First Games, and Warner Bros. Games San Diego.” – Jay Peters, The Verge

Bruh. They really canceled it. Just snatched the dream away. And I wasn’t the only one hurt by it:

  • “Terrible news. I bought a PS5 in anticipation for this. 😢😢😢” – Carl Calio
  • “Dang it. I really want a good Wonder Woman game. We are way overdue for one.” – C. Graham
  • “I’m done with this shitty company. That game would have been awesome.” – Ken Shamal

Even people who actually SAW the game before it got axed were hyped!

“The game was gorgeous and expansive,” comic book writer Gail Simone recently wrote of the unreleased action-adventure game first announced back in 2021. “It was beautiful to look at. I am not going to give details for a number of reasons, but every effort was made to make this not just a great game, but a great WONDER WOMAN game. A showpiece epic.” – Ethan Gach, Kotaku

So what the hell happened? Warner Bros. happened. The same folks who been running their gaming division like a circus act with no ringmaster. Jason Schreier over at Bloomberg said it best—WB’s gaming leadership was a MESS. Monolith originally pitched a new IP with the Nemesis System, but WB was like, “Nah.” That made most of the studio’s directors just up and leave. Then they had to start fresh with Wonder Woman, but now they had half a team and no direction. Yeah, that’s gonna go well.

And this ain’t the first time WB pulled some nonsense like this. They keep chasing this live-service money like a dog chasing a car—except when they finally catch it, they got no clue what to do. Suicide Squad: Kill the Justice League? Flopped. MultiVersus? Flopped. They even killed off projects featuring The Flash and John Constantine. Like, how you fumble an entire universe of superheroes?!

The real problem? WB keeps forcing these talented studios into roles they ain’t built for. You got single-player geniuses being told, “Make this live-service thing work!” and then they wonder why the results are trash. Rocksteady gave us the Arkham series, and now they stuck making Suicide Squad. Monolith made the Nemesis System, and now they out of a job.

And look, I’m worried. Real talk, if Hogwarts Legacy 2, the next Mortal Kombat or Injustice, or that rumored Batman game don’t hit the numbers WB wants, you know what’s gonna happen? MORE cancellations. MORE layoffs. MORE studios getting shut down ‘cause some exec who never picked up a controller thinks he knows how to make a hit game.

Man, this whole situation sucks. A Wonder Woman game with the Nemesis System should’ve been a slam dunk. I would’ve been perfectly happy if they just slapped Wonder Woman into Shadow of Mordor, let me hunt down and fight some bad guys, and called it a day. I’d have played the hell out of that.

Rest in peace, Wonder Woman game. We barely knew you, but damn, we wanted to.

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    Meet Sebastion Mauldin, the heart and soul behind Single Player Experience. As Editor in Chief, Sebastion brings his extensive gaming knowledge and deep passion for single-player titles to the site, offering personal insights, reviews, and commentary that resonate with gamers of all kinds.

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