Metal Mind Review

Metal Mind
REVIEW SCORE 6 /10
GRADE M Tier
PASSION SCORE 43 /100
GENRE Action-Adventure, Roguelite, Twin-Stick Shooter
PLATFORMS PC, Switch/Switch 2, Xbox (Series, One)
DEVELOPER Whirllaxy Studio
RELEASE DATE April 25, 2022
INDIE GAME

Intro/ Set The Scene

So if you know me either through The Single-player Experience podcast or through reading my reviews then you know that I am a huge fan of rogue-like and rogue-like names. It’s one of my favorite genres of games ever. 

This genre has delivered some of my favorite games of all time like Hades, Rogue Legacy 2, and more recently Vampire Survivors. I’m always on the lookout for the next big entry into that genre because those games speak to me on a very high level. So this is how I came across Metal Mind. It is a Twin-stick shooter where you play as a Mech on a mission. As the mech, you upgrade your armor pieces and weaponry to have the best runs possible. It is a very cool idea and it stands out as something unique in a market that is becoming very saturated. So with all that said how does this game perform, should you play it, and is it a new Hall of Fame entry into the Rogue-like genre? 

Let’s dive into it. 

Narrative

After playing this game for quite some time I am positive that I do not know what the narrative is about. This is because the game doesn’t prioritize that facet at all. It throws you into this very unique setting and circumstances and lets you have fun in a rogue-lite environment. If you’re looking for the next game with an amazing narrative this one isn’t going to be for you at all.

Gameplay

In Metal Mind you start as a robot that is equipped with very basic guns and armor. As you go deeper into your run you can collect new equipment that helps you go further and vanquish all your enemies.

The gameplay structure is very similar to Hades. You enter a room and you have to defeat all the enemies in that room before you can progress to a new room. You’re presented with different power-ups during a run to augment your mech as you choose. I found these augments to be different and creative. There is a head/helmet slot, a torso slot, and a leg slot that you can equip different armor types to. I enjoyed experimenting with the different types and seeing how they would affect my mech.

Let’s talk about the fun factor. How enjoyable is this game? Well, I think that depends on how much you like twin-stick shooters. If you like that experience of using one analog stick for movement in the other to aim your weapon then you’re going to be fine here. If that’s not up your alley then I would say that this game isn’t going to win you over with its other mechanics. It is a fun time and I found myself enjoying the gameplay immensely. I think that enjoyment is marred a bit by some quality of life and structural issues that I will touch upon later in this review.

Pros

A major pro in its favor is Metal Mind’s art style. It is very stylish pixel art that feels very cyberpunk and futuristic. Everything from the armor pieces to the guns, the mechs, and the enemies are all extremely detailed. One aspect that I do want to give props to is the music and soundtrack. Even though I would have preferred to have a few more songs on the soundtracks so that you don’t listen to the same few songs over and over again, I did find that the songs that were there were very easy on the ears and fits very well with the overall aesthetic of the game.

Cons

One aspect that I don’t think goes in this game’s favor is its method of delivering tutorials. Instead of introducing you to the gameplay mechanics naturally, there is an option to do a tutorial room. This different than the norm option would have been okay had the game informed you of its existence when you started up. However, It’s up to you to find it. I understand not wanting to hold the gamer’s hand but that information seems like a must when you’re introducing a lot of new mechanics in a brand new IP.

So I played this game on PC via an Xbox controller and while that is a very good experience it comes with the drawback of having to figure out the controller layout a bit. This is because quite a bit of the game’s button prompts are still for the keyboard. Because of this, there are instances where you have to play with the controller a bit and figure out what button on the controller translates into the button prompt from the keyboard.

Is This a Good Single Player Experience?

This is one of the most fun but frustrating games that I’ve encountered in recent memory. I love the structure and the originality of this game. Combining mix and bullet hell gameplay with the rogue-lite genre is a creative and inspired decision. The gameplay in itself is very enjoyable. I can legitimately see anyone who’s a fan of this genre falling into the tried and true “one more run” routine with this game. All this is true, but the experience is marred by the aspects that don’t make the game feel user-friendly.

It feels like a big mess that most of the controls weren’t mapped for a controller. And also feels like the game could have done a much better job of explaining its systems and its upgrades to you without you having to actively go search for that information. I understand not wanting to hold the hand of a gamer but this feels like one of those cases where the game could have benefited from a smoother introduction into its systems.

Metal Mind is a solid, music-themed mecha roguelite twin-stick shooter that offers a fun experience for fans of the genre, though it stops short of being an all-time classic due to some pacing and structure choices.

Why This Passion Score?

Overall though Metal Mind is a solid entry into the Rogue-lite genre. While some of the quality of life decisions and overall structure of the game prevent it from being a Hall of Fame entry, I do think this is an easy recommendation for gamers who want a twin-stick shooter indie.

Sebastion
REVIEWED BY

Sebastion

Sebastion Mauldin is the creator and host of The Single Player Experience, a gaming podcast and website focused on single-player games, reviews, and the people and ideas behind the medium.
A lifelong gamer who started with the Game Boy Color and Game Boy Advance before falling in love with gaming on the PlayStation 1, Sebastion plays primarily on PC, PlayStation, and Xbox. His gaming tastes range from narrative-driven adventures and RPGs to strategy games and indie titles, with God of War (2018), Hades, Pokémon Gold and Silver, Batman: Arkham City, and The Last of Us among his all-time favorites.
When he's not playing games, Sebastion is usually reading, watching sci-fi or superhero movies, following the NFL and NBA, keeping up with combat sports and professional wrestling, or arguing that Civilization VI only needs one more turn.
He's a Texan, an Eagles fan, and a lifelong connoisseur of nerd culture.